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Rolled character stats higher than point buy?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6861158" data-attributes="member: 6787650"><p>I edited the above post for more detail, but by "mediocre" I mean something like 12, 11, 6, 9, 12, 10. I see an array like that and I'm like, "Wow, I actually can't think of anything awesome to do with that at first level." Even a single 13 is enough to make a Dex 14 Sharpshooter, but with all those 12s... that's what I mean by "mediocre". Mathematically you expect those kinds of characters only a small fraction of the time (10%? less? not sure off the top of my head) but they do happen occasionally.</p><p></p><p>For my current campaign, my rule for PCs is:</p><p></p><p>(1) You can have more than one PC. (Of course. I always use character trees.)</p><p>(2) If you roll up a PC so bad that you don't want him, you can roll up five more characters using 3d6 (with names and classes and everything), and then donate all six characters to me as DM for use as NPCs. Then roll a new PC.</p><p></p><p>#2 is designed to underscore the point that a PC with a 14 is actually quite good at what he does (e.g. Str 14 is bouncer-level Str, and 16 is Arnold-level Str) so that players don't get sucked into the power creep thinking you need all 18s to be something worthwhile.</p><p></p><p>So far no one's taken advantage of option #2, which is kind of too bad because I like player-created NPCs. But it's still doing its job just by existing as an option.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6861158, member: 6787650"] I edited the above post for more detail, but by "mediocre" I mean something like 12, 11, 6, 9, 12, 10. I see an array like that and I'm like, "Wow, I actually can't think of anything awesome to do with that at first level." Even a single 13 is enough to make a Dex 14 Sharpshooter, but with all those 12s... that's what I mean by "mediocre". Mathematically you expect those kinds of characters only a small fraction of the time (10%? less? not sure off the top of my head) but they do happen occasionally. For my current campaign, my rule for PCs is: (1) You can have more than one PC. (Of course. I always use character trees.) (2) If you roll up a PC so bad that you don't want him, you can roll up five more characters using 3d6 (with names and classes and everything), and then donate all six characters to me as DM for use as NPCs. Then roll a new PC. #2 is designed to underscore the point that a PC with a 14 is actually quite good at what he does (e.g. Str 14 is bouncer-level Str, and 16 is Arnold-level Str) so that players don't get sucked into the power creep thinking you need all 18s to be something worthwhile. So far no one's taken advantage of option #2, which is kind of too bad because I like player-created NPCs. But it's still doing its job just by existing as an option. [/QUOTE]
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Rolled character stats higher than point buy?
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