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Rolled character stats higher than point buy?
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<blockquote data-quote="Celebrim" data-source="post: 6862055" data-attributes="member: 4937"><p>I understand this argument. I too enjoy rolling for stats. I too love the sound of dice clattering on the table.</p><p></p><p>The only problem with this argument is that once I backed up and reflected on how dice rolling actually worked in practice, I realized that my entire history of dice rolling was one long fight against the element of risk in rolling stats. </p><p></p><p>4d6? That's risk mitigation.</p><p>Place them how you like? Risk mitigation.</p><p>Reroll the 1's? Risk mitigation.</p><p>Reroll characters that are 'below average'? Risk mitigation.</p><p></p><p>The way dice rolling works in practice is that it continues until someone doesn't feel that they lost. And usually that means that it continues until everyone feels that they won. If we are honest, that's not gambling.</p><p></p><p>Now, I want to be very clear that I have no problem with that. I think groups should play with the stat array the want. The elaborate char gen methods with dice are IMO functional responses to poor rules. But over the years the ritual of pretending that that is not what is going on has started to seem superfluous to me.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6862055, member: 4937"] I understand this argument. I too enjoy rolling for stats. I too love the sound of dice clattering on the table. The only problem with this argument is that once I backed up and reflected on how dice rolling actually worked in practice, I realized that my entire history of dice rolling was one long fight against the element of risk in rolling stats. 4d6? That's risk mitigation. Place them how you like? Risk mitigation. Reroll the 1's? Risk mitigation. Reroll characters that are 'below average'? Risk mitigation. The way dice rolling works in practice is that it continues until someone doesn't feel that they lost. And usually that means that it continues until everyone feels that they won. If we are honest, that's not gambling. Now, I want to be very clear that I have no problem with that. I think groups should play with the stat array the want. The elaborate char gen methods with dice are IMO functional responses to poor rules. But over the years the ritual of pretending that that is not what is going on has started to seem superfluous to me. [/QUOTE]
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