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Rolled character stats higher than point buy?
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<blockquote data-quote="Celebrim" data-source="post: 6862063" data-attributes="member: 4937"><p>I am ok with the standard array method. It's very fair and it tends to mitigate against hyper-specialization that can be a problem with point buy.</p><p></p><p>But coming from a background where we always rolled the dice, one thing I do like about dice rolling and sometimes miss, is that it can create rather unpredictable characters. These characters are usually predictably pretty good, or IMO they don't get played. But dice rolling especially when you can't place the stats where you want (which is the method I always enforced) leads you toward playing characters with abilities that surprising. You'd often see characters with really high stats, but one really bad stat - like 2 18's and a 7. Or you'd see characters with one good stat in an ability you often didn't associate with the class, like a wizard with a 17 charisma. And while I've eventually gotten tired of many aspects of dice rolling, that's one area I still wish I could capture. For that reason, I prefer point buy methods to standard arrays, because they generate a more varied set of arrays. You lose some of the joys of randomness, but without giving up all the variety.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6862063, member: 4937"] I am ok with the standard array method. It's very fair and it tends to mitigate against hyper-specialization that can be a problem with point buy. But coming from a background where we always rolled the dice, one thing I do like about dice rolling and sometimes miss, is that it can create rather unpredictable characters. These characters are usually predictably pretty good, or IMO they don't get played. But dice rolling especially when you can't place the stats where you want (which is the method I always enforced) leads you toward playing characters with abilities that surprising. You'd often see characters with really high stats, but one really bad stat - like 2 18's and a 7. Or you'd see characters with one good stat in an ability you often didn't associate with the class, like a wizard with a 17 charisma. And while I've eventually gotten tired of many aspects of dice rolling, that's one area I still wish I could capture. For that reason, I prefer point buy methods to standard arrays, because they generate a more varied set of arrays. You lose some of the joys of randomness, but without giving up all the variety. [/QUOTE]
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Rolled character stats higher than point buy?
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