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Rolled character stats higher than point buy?
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<blockquote data-quote="Sacrosanct" data-source="post: 6862190" data-attributes="member: 15700"><p>There are several reasons why I prefer rolling over point buy</p><p></p><p>1. (probably the biggest reason) is that I don't like cookie cutter PCs. With array, every str based fighter has the same stats. Every rogue has the same stats. Etc. There is no mechanical variance to the PCs, which is important, because variance in stats leads to...</p><p>2. More flavorful role-playing. If two PCs of the same class/race have two completely different sets of stats, it helps use those stats as a way to impact how you roleplay them. For example, if one PC has a 15 CHA and the other a 6 CHA because of how they were rolled, it helps impact how you roleplay each one. I know roleplaying isn't chained to stats, but the stats do help impact how you choose to roleplay them.</p><p>3. The variance opens up opportunities for role-playing that otherwise might not be there. This sort of ties into #2. Let's say I play rogues pretty much the same way if all my stats are the same from PC to PC. With rolling, I might end up with a really high score in an expected stat, or a really low one. These unexpected results can be a lot of fun to role-play out in actual play. If the lowest stat I could ever have is an 8 by using array, I'd never have the opportunity to roleplay a PC with a stat of a 5 or 6.</p><p>4. Risk v reward. I am more than willing to accept a low stat for the risk of having a higher one. For me, one of the things that makes an RPG what it is, is having a persona that can take risks we would never take in real life. I'm not about to go put my life in danger on a daily basis, but it's fun to have a PC that does. There's no detriment to me personally by having a PC that rolled low stats. It reminds me of when you chose watches in the game. Everyone seems to rush for the 1st watch, or the last. No one wants the middle watch because breaking up your sleep like that sucks. Which is very odd to me, because it's my PC that has the middle watch, not me. So it's not like I'm losing sleep. The shift position has zero impact on me at all.</p><p></p><p>These are my preferences, and I am not saying that they are better objectively than people who don't like random chargen. I don't agree with how people can prefer to dip fries into chocolate shakes, but guess what? I'm pretty sure they don't care what I think. When you're talking about arguments of subjectivity, saying you don't agree with someone is an argument in futility. So what?</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6862190, member: 15700"] There are several reasons why I prefer rolling over point buy 1. (probably the biggest reason) is that I don't like cookie cutter PCs. With array, every str based fighter has the same stats. Every rogue has the same stats. Etc. There is no mechanical variance to the PCs, which is important, because variance in stats leads to... 2. More flavorful role-playing. If two PCs of the same class/race have two completely different sets of stats, it helps use those stats as a way to impact how you roleplay them. For example, if one PC has a 15 CHA and the other a 6 CHA because of how they were rolled, it helps impact how you roleplay each one. I know roleplaying isn't chained to stats, but the stats do help impact how you choose to roleplay them. 3. The variance opens up opportunities for role-playing that otherwise might not be there. This sort of ties into #2. Let's say I play rogues pretty much the same way if all my stats are the same from PC to PC. With rolling, I might end up with a really high score in an expected stat, or a really low one. These unexpected results can be a lot of fun to role-play out in actual play. If the lowest stat I could ever have is an 8 by using array, I'd never have the opportunity to roleplay a PC with a stat of a 5 or 6. 4. Risk v reward. I am more than willing to accept a low stat for the risk of having a higher one. For me, one of the things that makes an RPG what it is, is having a persona that can take risks we would never take in real life. I'm not about to go put my life in danger on a daily basis, but it's fun to have a PC that does. There's no detriment to me personally by having a PC that rolled low stats. It reminds me of when you chose watches in the game. Everyone seems to rush for the 1st watch, or the last. No one wants the middle watch because breaking up your sleep like that sucks. Which is very odd to me, because it's my PC that has the middle watch, not me. So it's not like I'm losing sleep. The shift position has zero impact on me at all. These are my preferences, and I am not saying that they are better objectively than people who don't like random chargen. I don't agree with how people can prefer to dip fries into chocolate shakes, but guess what? I'm pretty sure they don't care what I think. When you're talking about arguments of subjectivity, saying you don't agree with someone is an argument in futility. So what? [/QUOTE]
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