Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolled character stats higher than point buy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 6862253" data-attributes="member: 2629"><p>Some notes:</p><p></p><p>1.) As higher stats give a better chance to survive on a superficial level, you expect characters with lower stats to be more likely to die and then be rerolled, possibly resulting in a PC with higher scores - meaning that games that use rolled stats are more likely to end up with long term PCs that beat the 'average'. </p><p></p><p>2.) 5E is a substantially different game than prior editions with relation to the impact of high and low ability scores. A fighter with a low intelligence or wisdom in prior editions really just had good fodder for role playing. A very low intelligence or wisdom in this edition means that there are saving throws you do not want to fail that you may have a very bad chance to make. As such, this is a bigger issue in 5E than in prior editions.</p><p></p><p>3.) There are plenty of reasons that rolled stats might be enjoyable for role playing reasons. If you like them, I suggest the following system which balances in the joy of rolling for non-key ability scores, the stability of point buy for key ability scores, and limits potential abuses/excess benefits derived from high rolls:</p><p></p><p><strong>Rolled Point Buy</strong></p><p></p><p>1.) Choose any number of ability scores to be Primary Abilities for your character.</p><p></p><p>2.) Use the Point Buy system to determine your ability scores for your Primary Abilities. If you have one Primary Ability, you get 9 points (a guaranteed 15 stat). If you have two Primary Abilities, you get 14 points (Two 14s, or a 15 and a 13). Three Primary Abilities will gather you 18 points (15/14/10, 14/14/12, etc...). Four Primary Abilities is 20 points (15/15/10/8; 15/14/12/8). Five Primary Abilities is 22 points (15/15/12/8/8; 14/14/14/9/8; etc...) Six primary Abilities is 27 points (and is the same as your standard point buy system).</p><p></p><p>3.) Roll 4d6 and use the best 3 to determine each of your remaining ability scores (known as Non-Primary Abilities).</p><p></p><p>4.) When multiclassing, the character may not elect to multiclass into a class that has a prerequisite option that is a Non-Primary Ability Score unless the character can't qualify using that ability score. For example, If a character has Dexterity as a Primary Ability score (and a value in it of 13 or greater), Strength is a Non-Primary Ability Score for the character, and the character wishes to multiclass into fighter; the character may only multiclass into fighter if the Strength score is 12 or less. The character with a 12 or less Strength can qualify to multiclass into fighter based upon the Dexterity score and is not hampered by this restriction, but a character with a Strength of 13 or more is prevented from mutliclassing into Fighter by this restriction. </p><p></p><p>5.) The DM may elect to treat any Non-Primary Ability Score as a 13 at any time, regardless of the actual score. The DM should do this if the PC is receiving a significant benefit or burden from a very high or very low Non-Primary Ability Score.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6862253, member: 2629"] Some notes: 1.) As higher stats give a better chance to survive on a superficial level, you expect characters with lower stats to be more likely to die and then be rerolled, possibly resulting in a PC with higher scores - meaning that games that use rolled stats are more likely to end up with long term PCs that beat the 'average'. 2.) 5E is a substantially different game than prior editions with relation to the impact of high and low ability scores. A fighter with a low intelligence or wisdom in prior editions really just had good fodder for role playing. A very low intelligence or wisdom in this edition means that there are saving throws you do not want to fail that you may have a very bad chance to make. As such, this is a bigger issue in 5E than in prior editions. 3.) There are plenty of reasons that rolled stats might be enjoyable for role playing reasons. If you like them, I suggest the following system which balances in the joy of rolling for non-key ability scores, the stability of point buy for key ability scores, and limits potential abuses/excess benefits derived from high rolls: [B]Rolled Point Buy[/B] 1.) Choose any number of ability scores to be Primary Abilities for your character. 2.) Use the Point Buy system to determine your ability scores for your Primary Abilities. If you have one Primary Ability, you get 9 points (a guaranteed 15 stat). If you have two Primary Abilities, you get 14 points (Two 14s, or a 15 and a 13). Three Primary Abilities will gather you 18 points (15/14/10, 14/14/12, etc...). Four Primary Abilities is 20 points (15/15/10/8; 15/14/12/8). Five Primary Abilities is 22 points (15/15/12/8/8; 14/14/14/9/8; etc...) Six primary Abilities is 27 points (and is the same as your standard point buy system). 3.) Roll 4d6 and use the best 3 to determine each of your remaining ability scores (known as Non-Primary Abilities). 4.) When multiclassing, the character may not elect to multiclass into a class that has a prerequisite option that is a Non-Primary Ability Score unless the character can't qualify using that ability score. For example, If a character has Dexterity as a Primary Ability score (and a value in it of 13 or greater), Strength is a Non-Primary Ability Score for the character, and the character wishes to multiclass into fighter; the character may only multiclass into fighter if the Strength score is 12 or less. The character with a 12 or less Strength can qualify to multiclass into fighter based upon the Dexterity score and is not hampered by this restriction, but a character with a Strength of 13 or more is prevented from mutliclassing into Fighter by this restriction. 5.) The DM may elect to treat any Non-Primary Ability Score as a 13 at any time, regardless of the actual score. The DM should do this if the PC is receiving a significant benefit or burden from a very high or very low Non-Primary Ability Score. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolled character stats higher than point buy?
Top