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Rolled character stats higher than point buy?
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<blockquote data-quote="Celebrim" data-source="post: 6863394" data-attributes="member: 4937"><p>No, because I read the thread you linked to and I realized that "combat as sport" was basically one of those badwrongfun insults people throw around to assert superiority of their gaming style. So, yeah, you'd already "degenerated" to covert insults and innuendo, and you had all these hypothesis about how and why I didn't agree with you that basically came down badwrongfun. I tried to explain to my game as a way of showing you that you hadn't a clue about my "scope of play" actually was, but that didn't seem to work.</p><p></p><p>This was a thread about why rolled stats always appear to be above average. I still don't understand why you think stats don't impact play, and you've never given me remotely enough details about your own game to figure that out. Suffice to say that when I glanced through 5e, my impression of how much ability scores would impact play in 5e is very much different than yours apparently is, and I don't think I'm the only one. Nor do I think that bounded accuracy is a sufficient explanation for how 3rd level characters survived combat with 11 umber hulks and a bunch of neogi including a wizard. Changes in 5e mechanics make numerous low level foes more dangerous than in some past editions. Changes in the 5e mechanics don't explain how you survive combat with more numerous foes that are also more powerful than you.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6863394, member: 4937"] No, because I read the thread you linked to and I realized that "combat as sport" was basically one of those badwrongfun insults people throw around to assert superiority of their gaming style. So, yeah, you'd already "degenerated" to covert insults and innuendo, and you had all these hypothesis about how and why I didn't agree with you that basically came down badwrongfun. I tried to explain to my game as a way of showing you that you hadn't a clue about my "scope of play" actually was, but that didn't seem to work. This was a thread about why rolled stats always appear to be above average. I still don't understand why you think stats don't impact play, and you've never given me remotely enough details about your own game to figure that out. Suffice to say that when I glanced through 5e, my impression of how much ability scores would impact play in 5e is very much different than yours apparently is, and I don't think I'm the only one. Nor do I think that bounded accuracy is a sufficient explanation for how 3rd level characters survived combat with 11 umber hulks and a bunch of neogi including a wizard. Changes in 5e mechanics make numerous low level foes more dangerous than in some past editions. Changes in the 5e mechanics don't explain how you survive combat with more numerous foes that are also more powerful than you. [/QUOTE]
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Rolled character stats higher than point buy?
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