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Rolled character stats higher than point buy?
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<blockquote data-quote="Oofta" data-source="post: 6863758" data-attributes="member: 6801845"><p>Welllll ... ok. Let's take a look at the MM for a minute.</p><p></p><p>Black Bear: int 2</p><p>Mastiff: int 3</p><p>Baboon: int 4</p><p>Ogre, Hill Giants: int 5</p><p>Orc: int 7 (but with an 11 wisdom to compensate)</p><p></p><p>And so on. So an int 3 ... intelligence of a dog. That's not a functional level of intelligence for someone that's expected to actually converse. Understand a few dozen commands with proper training. Lowest level of an int for an adventurer? I would say no. Not really intelligent enough to use tools effectively outside of a few tricks. Certainly not intelligent enough to use weapons effectively in combat.</p><p></p><p>Baboons at intelligence 4 are able to use the simplest of temporary tools (use a stick to get termites, etc) but are not smart enough to understand language, much less be a functional member of a group.</p><p></p><p>Intelligence 5 seems to be the cutoff point for how stupid you can be and still have at least minimal language skills. But ogres and hill giants use the absolute simplest weapons (clubs), don't wear armor, use shields or function particularly well in social environments. Well, unless they're the big uglies that will smash the puny uglies if they don't cooperate.</p><p></p><p>Orcs are an int 7, but make up for it with a higher-than-human-average wisdom of 11. Which kind of makes sense, they're ruled by emotion and feelings instead of logic.</p><p></p><p>So based on the DMG, minimum int to speak is 5, to use more advanced weapons is 7 (assuming you have a decent wisdom to compensate).</p><p></p><p>Anyway that's my answer and I'm stickin' to it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 6863758, member: 6801845"] Welllll ... ok. Let's take a look at the MM for a minute. Black Bear: int 2 Mastiff: int 3 Baboon: int 4 Ogre, Hill Giants: int 5 Orc: int 7 (but with an 11 wisdom to compensate) And so on. So an int 3 ... intelligence of a dog. That's not a functional level of intelligence for someone that's expected to actually converse. Understand a few dozen commands with proper training. Lowest level of an int for an adventurer? I would say no. Not really intelligent enough to use tools effectively outside of a few tricks. Certainly not intelligent enough to use weapons effectively in combat. Baboons at intelligence 4 are able to use the simplest of temporary tools (use a stick to get termites, etc) but are not smart enough to understand language, much less be a functional member of a group. Intelligence 5 seems to be the cutoff point for how stupid you can be and still have at least minimal language skills. But ogres and hill giants use the absolute simplest weapons (clubs), don't wear armor, use shields or function particularly well in social environments. Well, unless they're the big uglies that will smash the puny uglies if they don't cooperate. Orcs are an int 7, but make up for it with a higher-than-human-average wisdom of 11. Which kind of makes sense, they're ruled by emotion and feelings instead of logic. So based on the DMG, minimum int to speak is 5, to use more advanced weapons is 7 (assuming you have a decent wisdom to compensate). Anyway that's my answer and I'm stickin' to it. [/QUOTE]
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