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Rolled character stats higher than point buy?
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<blockquote data-quote="Oofta" data-source="post: 6864042" data-attributes="member: 6801845"><p>A while back I wrote a program to randomly generate stats. Yes, it was a complete waste of time but I was curious. It rolled 4d6 drop lowest, and then compared groups of 6 to find the difference in power if they had done point buy.</p><p></p><p>What I found was that in the majority of "tables" there was a significant difference in ability scores. Using point buy as a yard stick, most tables had a difference of 30 points or more. That's a huge variation, if not in outright combat ability, in options for what people can play and how much they can contribute to out of combat skills.</p><p></p><p>An example (admittedly an extreme one). Although in the one campaign where we were forced to do die rolls, this is quite similar to what I experienced.</p><p></p><p>The lowest rolls in the group: 14, 9, 5, 8, 7, 11. This PC is very limited in options and is not going to exactly shine at ... well anything.</p><p></p><p>The highest rolls in the group: 11, 17, 16, 17, 18, 18. This PC has the option to play any class, has virtually no weaknesses, is a superstar in combat and out (from an ability perspective.</p><p></p><p>I would not want to play in a game with that big of a disparity. I don't think it's fair, most people would not want to play the character with the low stat.</p><p></p><p>Which is why most people cheat/house rule stats when they roll.</p></blockquote><p></p>
[QUOTE="Oofta, post: 6864042, member: 6801845"] A while back I wrote a program to randomly generate stats. Yes, it was a complete waste of time but I was curious. It rolled 4d6 drop lowest, and then compared groups of 6 to find the difference in power if they had done point buy. What I found was that in the majority of "tables" there was a significant difference in ability scores. Using point buy as a yard stick, most tables had a difference of 30 points or more. That's a huge variation, if not in outright combat ability, in options for what people can play and how much they can contribute to out of combat skills. An example (admittedly an extreme one). Although in the one campaign where we were forced to do die rolls, this is quite similar to what I experienced. The lowest rolls in the group: 14, 9, 5, 8, 7, 11. This PC is very limited in options and is not going to exactly shine at ... well anything. The highest rolls in the group: 11, 17, 16, 17, 18, 18. This PC has the option to play any class, has virtually no weaknesses, is a superstar in combat and out (from an ability perspective. I would not want to play in a game with that big of a disparity. I don't think it's fair, most people would not want to play the character with the low stat. Which is why most people cheat/house rule stats when they roll. [/QUOTE]
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