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Rolled character stats higher than point buy?
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<blockquote data-quote="Arial Black" data-source="post: 6866208" data-attributes="member: 6799649"><p>Yeah, people are using the word 'cheat' incorrectly here, and deliberately using it to create an artificial negative connotation to the advantages of rolling for stats.</p><p></p><p>Re-rolling <strong>is</strong> part of the rolling rules if the DM says so, therefore by definition 'not cheating'.</p><p></p><p>Just checked my 3.0 and 3,5 PHBs (I long since got rid of my earlier edition books) and it's part of the official rules:-</p><p></p><p></p><p></p><p>Re-rolling has been part of D&D character creation for decades. It's certainly been around a lot longer than point-buy.</p><p></p><p></p><p></p><p>So armies never use firearms because they sometimes miss and have to 'cheat' by firing again?</p><p></p><p>Do authors ever 'cheat' and re-write a line until they are happy with it before they publish?</p><p></p><p>Do athletes only get a single throw or jump, or do they 'cheat' and get several tries and take the best?</p><p></p><p>Do aircraft pilots get to 'cheat' and use simulators to learn to land planes, or do they avoid 'cheating' and just cross their fingers?</p><p></p><p>If a chef burns his sauce and have to 'cheat' and start again, is serving the meal without the sauce the only 'honest' thing to do?</p><p></p><p>It seems that firearms, writing, athletics, pilots and cooking are 'bad methods' because of a high 'failure rate' making 'cheating' a necessity. Should we replace all of these with alternatives that don't require 'cheating'?</p><p></p><p></p><p></p><p>To get some randomness combined with some control, to get a realistic range of scores, to avoid predictable characters made over and over again, to enable the inspiration that comes with an unusual stat array....</p><p></p><p>...because discarding bad results is actually part of the process; it is <em>not</em> 'cheating'...</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6866208, member: 6799649"] Yeah, people are using the word 'cheat' incorrectly here, and deliberately using it to create an artificial negative connotation to the advantages of rolling for stats. Re-rolling [B]is[/B] part of the rolling rules if the DM says so, therefore by definition 'not cheating'. Just checked my 3.0 and 3,5 PHBs (I long since got rid of my earlier edition books) and it's part of the official rules:- Re-rolling has been part of D&D character creation for decades. It's certainly been around a lot longer than point-buy. So armies never use firearms because they sometimes miss and have to 'cheat' by firing again? Do authors ever 'cheat' and re-write a line until they are happy with it before they publish? Do athletes only get a single throw or jump, or do they 'cheat' and get several tries and take the best? Do aircraft pilots get to 'cheat' and use simulators to learn to land planes, or do they avoid 'cheating' and just cross their fingers? If a chef burns his sauce and have to 'cheat' and start again, is serving the meal without the sauce the only 'honest' thing to do? It seems that firearms, writing, athletics, pilots and cooking are 'bad methods' because of a high 'failure rate' making 'cheating' a necessity. Should we replace all of these with alternatives that don't require 'cheating'? To get some randomness combined with some control, to get a realistic range of scores, to avoid predictable characters made over and over again, to enable the inspiration that comes with an unusual stat array.... ...because discarding bad results is actually part of the process; it is [I]not[/I] 'cheating'... [/QUOTE]
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