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Rolled character stats higher than point buy?
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<blockquote data-quote="thecasualoblivion" data-source="post: 6867504" data-attributes="member: 59096"><p>Let's try to go back before the word game bull**** and start over. I put a list of three things that I want out of stat generation, two of them specific and concrete enough to have a discussion about. I haven't really heard specific and concrete reasons in favor of rolling stats, not in the responses and not in this thread. I've heard feelings, value judgements, biased statements, personal attacks against other people's preferences and whatever, but nothing concrete. I'd actually like to hear some concrete reasons. Something beyond "I like rolling", "because tradition", or whatever.</p><p></p><p></p><p></p><p>Number three on that list isn't so much a concrete reason so much as an indictment of rolling 4d6 drop lowest, and indictment that is made necessary because rolling has a fair amount of traction in D&D. Rolling, by definition, fails goals 1 and 2 to me. Some weird people who aren't playing the same D&D claim that #2 isn't an issue for them, but #1 is a fact(it's a fact that it's true, some people claim it doesn't matter, but that doesn't make it untrue). Rolling followed by houserules leaves a bad taste in my mouth. It leaves a bad taste for system reasons, as rerolling or some sort of DM kludge is merely a band-aid on a system that fails to work properly. The semantics people try to use lawyer-speak to argue it isn't cheating, but it feels like cheating to me. The point of goal #3 is to use a system that actually works properly and doesn't feel like cheating. </p><p></p><p>It also bears saying that even with cheating or "house rules" or whatever people are calling that crap, rolling still fails #1 since those rarely deals with people rolling high stats that don't balance with the other PCs. Taking away something from a player is almost impossible without tears, and if you can't expect to keep good rolls then why are you rolling in the first place?</p><p></p><p></p><p></p><p>This is another comment I made, and was never addressed. "I like rolling" isn't a contribution to the discussion. It's an exit point where you don't have anything further to say. You preferring rolling doesn't mean anything to my table. Talking about balance, customization, or other concrete things is stuff we can talk about. "Because tradition" at least is something I can reject.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6867504, member: 59096"] Let's try to go back before the word game bull**** and start over. I put a list of three things that I want out of stat generation, two of them specific and concrete enough to have a discussion about. I haven't really heard specific and concrete reasons in favor of rolling stats, not in the responses and not in this thread. I've heard feelings, value judgements, biased statements, personal attacks against other people's preferences and whatever, but nothing concrete. I'd actually like to hear some concrete reasons. Something beyond "I like rolling", "because tradition", or whatever. Number three on that list isn't so much a concrete reason so much as an indictment of rolling 4d6 drop lowest, and indictment that is made necessary because rolling has a fair amount of traction in D&D. Rolling, by definition, fails goals 1 and 2 to me. Some weird people who aren't playing the same D&D claim that #2 isn't an issue for them, but #1 is a fact(it's a fact that it's true, some people claim it doesn't matter, but that doesn't make it untrue). Rolling followed by houserules leaves a bad taste in my mouth. It leaves a bad taste for system reasons, as rerolling or some sort of DM kludge is merely a band-aid on a system that fails to work properly. The semantics people try to use lawyer-speak to argue it isn't cheating, but it feels like cheating to me. The point of goal #3 is to use a system that actually works properly and doesn't feel like cheating. It also bears saying that even with cheating or "house rules" or whatever people are calling that crap, rolling still fails #1 since those rarely deals with people rolling high stats that don't balance with the other PCs. Taking away something from a player is almost impossible without tears, and if you can't expect to keep good rolls then why are you rolling in the first place? This is another comment I made, and was never addressed. "I like rolling" isn't a contribution to the discussion. It's an exit point where you don't have anything further to say. You preferring rolling doesn't mean anything to my table. Talking about balance, customization, or other concrete things is stuff we can talk about. "Because tradition" at least is something I can reject. [/QUOTE]
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