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Rolled character stats higher than point buy?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6868554" data-attributes="member: 6787650"><p>[MENTION=6801845]Oofta[/MENTION], those are valid reasons. I'm not going to try to argue you into an alternate way of meeting your preferences, and I respect that you're not trying to do the same to me now. I appreciate your explanation of your preferences and I hope that you would find my following synopsis fair:</p><p></p><p>"People who like point buy often have one or both of the following factors in mind: the ability to create a character concept and then tailor a character to that concept with 100% certainty that it can be achieved, no dice/randomness involved; or putting all players on an equal footing." Does that sound about right?</p><p></p><p>Because of point #1, even rolling schemes that wind up giving all the players the same choices at the end of the day ("You can use anyone else's rolls") still don't satisfy your point-buy itch. Is that a fair restatement of what you just told me? I.e. am I hearing your accurately?</p><p></p><p>RE: the "contradiction" you identify, it's not a contradiction. "It doesn't matter if everybody else shows up to the table with an 8 Int" is true but kind of beside the point. What matters is that the system in use is generating a distribution of PCs skewed toward producing uniformly low Int scores. It's as true for NPCs as for players, or for people playing 1:1 in solo campaigns. The objection is to an unaesthetic <em>system</em>, not a particular group of unaesthetic <em>results</em>. That's why #1 and #1b are related--they're really just different ways of viewing the same system consequence.</p><p></p><p></p><p></p><p>I've mentioned at least once on this thread that I don't keep close track of PC stats, and if not for the fact that I have a good memory (e.g. for things players mutter to themselves while they are rolling dice) I wouldn't be able to provide even as much data about my players as I have on this thread. I'm also operating under the assumption that the stats that I don't know about, for a given PC, are probably not markedly better than the ones that affect play. For example, if I happen to know that a half-elf Warlock 2/Sorc 3 has a Cha of 18 and an Int of 10 or 12ish(?) and a Dex in the 14ish range, that lets me bracket and assert pretty confidently that he doesn't have a Str, Con or Wis of 17. (<strong>Note:</strong> Int is a coveted stat at my table, not a dump stat, apparently because of the way my initiative system works.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6868554, member: 6787650"] [MENTION=6801845]Oofta[/MENTION], those are valid reasons. I'm not going to try to argue you into an alternate way of meeting your preferences, and I respect that you're not trying to do the same to me now. I appreciate your explanation of your preferences and I hope that you would find my following synopsis fair: "People who like point buy often have one or both of the following factors in mind: the ability to create a character concept and then tailor a character to that concept with 100% certainty that it can be achieved, no dice/randomness involved; or putting all players on an equal footing." Does that sound about right? Because of point #1, even rolling schemes that wind up giving all the players the same choices at the end of the day ("You can use anyone else's rolls") still don't satisfy your point-buy itch. Is that a fair restatement of what you just told me? I.e. am I hearing your accurately? RE: the "contradiction" you identify, it's not a contradiction. "It doesn't matter if everybody else shows up to the table with an 8 Int" is true but kind of beside the point. What matters is that the system in use is generating a distribution of PCs skewed toward producing uniformly low Int scores. It's as true for NPCs as for players, or for people playing 1:1 in solo campaigns. The objection is to an unaesthetic [I]system[/I], not a particular group of unaesthetic [I]results[/I]. That's why #1 and #1b are related--they're really just different ways of viewing the same system consequence. I've mentioned at least once on this thread that I don't keep close track of PC stats, and if not for the fact that I have a good memory (e.g. for things players mutter to themselves while they are rolling dice) I wouldn't be able to provide even as much data about my players as I have on this thread. I'm also operating under the assumption that the stats that I don't know about, for a given PC, are probably not markedly better than the ones that affect play. For example, if I happen to know that a half-elf Warlock 2/Sorc 3 has a Cha of 18 and an Int of 10 or 12ish(?) and a Dex in the 14ish range, that lets me bracket and assert pretty confidently that he doesn't have a Str, Con or Wis of 17. ([B]Note:[/B] Int is a coveted stat at my table, not a dump stat, apparently because of the way my initiative system works.) [/QUOTE]
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