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Rolled character stats higher than point buy?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6873669" data-attributes="member: 6790260"><p>Okay, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6799649" target="_blank">Arial Black</a></u></strong></em>, here's my fundamental point:</p><p></p><p>Do you think that, in the long run, you will get <em>consistently and without fail</em> characters that are <em>indiscernibly different</em> using 4d6k3 than using "4d6k3 reroll 1s ignore results with net mod less than 1/highest stat of 12 or lower"? That because you <strong>can</strong> generate the same characters with either one, there is no meaningful difference between one method and the other?</p><p></p><p>Because if you think that, <em>you are wrong.</em> If you do not think that, then this entire discussion has been pointless. Because I care about whether the expectation values, and probability of getting certain things, is higher or lower. I don't care about whether there are a bunch of results that get rejected--and I can even <em>excise</em> the "rejection" part, leaving JUST the math, no rules for what is or isn't acceptable (in some cases, anyway).</p><p></p><p>If we consider 4d5k3+3, there is no possible way to parse it as "shifting" away from some other distribution, because there <em><strong>is</strong></em> no other distribution--we're not applying any discarding rules at all. The probability of <em>rolling</em>--since there is not and cannot be a "discarded numbers" aspect, here--straight 18s in that system is (.0272)^6 = 4.05*10^-10, or about 1 in 2.5 million. The probability of <em>rolling</em> such with 4d6k3 is (0.0162)^6 = 1.81*10^-11, or approximately 1 in 55.3 million, a difference of more than an order of magnitude.</p><p></p><p>Does this mean 4d5k3+3 is different from 4d6k3, or the same? If they are the same, why do they have different odds of producing the exact same result? If they are different, why is something <em>mathematically equivalent</em> to 4d5k3+3 (that is, 4d6k3 reroll 1s) not *also* different from 4d6k3?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6873669, member: 6790260"] Okay, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6799649"]Arial Black[/URL][/U][/B][/I], here's my fundamental point: Do you think that, in the long run, you will get [I]consistently and without fail[/I] characters that are [I]indiscernibly different[/I] using 4d6k3 than using "4d6k3 reroll 1s ignore results with net mod less than 1/highest stat of 12 or lower"? That because you [B]can[/B] generate the same characters with either one, there is no meaningful difference between one method and the other? Because if you think that, [I]you are wrong.[/I] If you do not think that, then this entire discussion has been pointless. Because I care about whether the expectation values, and probability of getting certain things, is higher or lower. I don't care about whether there are a bunch of results that get rejected--and I can even [I]excise[/I] the "rejection" part, leaving JUST the math, no rules for what is or isn't acceptable (in some cases, anyway). If we consider 4d5k3+3, there is no possible way to parse it as "shifting" away from some other distribution, because there [I][B]is[/B][/I] no other distribution--we're not applying any discarding rules at all. The probability of [I]rolling[/I]--since there is not and cannot be a "discarded numbers" aspect, here--straight 18s in that system is (.0272)^6 = 4.05*10^-10, or about 1 in 2.5 million. The probability of [I]rolling[/I] such with 4d6k3 is (0.0162)^6 = 1.81*10^-11, or approximately 1 in 55.3 million, a difference of more than an order of magnitude. Does this mean 4d5k3+3 is different from 4d6k3, or the same? If they are the same, why do they have different odds of producing the exact same result? If they are different, why is something [I]mathematically equivalent[/I] to 4d5k3+3 (that is, 4d6k3 reroll 1s) not *also* different from 4d6k3? [/QUOTE]
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