Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
rolled lvl 11 fighter what magic items should I get?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amaroq" data-source="post: 5142084" data-attributes="member: 15470"><p>Yeah, that's what <strong>I</strong> thought, as a human fighter, but its turned out to be very very handy to be able to regain half my hit points in a single go when things get sticky. Yeah, I give up either an attack or an Action Point to do it .. but I'm not the striker, and sometimes that's an excellent choice. Especially when the Leader has somebody else in trouble that they need to handle, and knows I can regain a boatload of hit points on my own if I think I need them. Plus, there's a couple different ways we get Second Wind out of a character without having to use a Standard ... I've found this so handy that my L-13 Fighter is still wearing a +1 Cloak of the Walking Wounded because upgrading my NAD defenses hasn't been worth giving up the Cloak's powers.</p><p></p><p>In my experience, my favorite swords, neck slot items, and armor are all at the L9/10, L14/15 mark. So getting L12, L11, L10 is kinda lame. </p><p></p><p>I'd suggest <em>Not optimizing</em> your Level 11 play, but instead "expecting" the DM to toss some L14 weapons/armor/neck items your way in the first level or two. That leaves me thinking a little bit creatively for other items:</p><p></p><p>L3 Gloves of Piercing (Daily, ignore 10 resistance) - 680 gp</p><p>L4 Cloak of the Walking Wounded (+1 NADs) - 840 gp</p><p>L6 Iron Armbands of Power (+2 dam) - 1800gp</p><p>L6 Stalwart Belt (+3 THP on Critical)- 1800 gp</p><p>L7 Boots of the Fencing Master (+1 AC, Ref on shift) - 2600 gp</p><p>L6 Augmenting Whetstone (+2 att, +2 dam) - 75 gp</p><p></p><p>(Total: well over your 5000 gp budget; you need to adjust it to make it fit)</p><p></p><p>L10 Sword</p><p> - Blackshroud (+2d8 THP on Critical)</p><p> - Flaming Weapon (Typed damage: fire; daily: ongoing 5 fire)</p><p> - Lifedrinker (5 THP anytime you reduce enemy to 0 HP)</p><p> - Vengeful (+2 att, +1d10 dam as encounter power)</p><p></p><p>L11 - Wildcard</p><p> - Amulet of Protection (basic +3 NAD neck item)</p><p> - Backbone Belt (+4 def on 2nd Wind - will synergize with Cloak)</p><p> - Dice of Auspicious Fortune ("store up" 3 d20 rolls for use later)</p><p> - Elven Boots (+2 speed as an encounter power)</p><p></p><p>L12 Armor</p><p> - Armor of Dwarven Vigor (Daily: 2nd Wind as Minor)</p><p> - Armor of Resistance (Resist 10 Necrotic, e.g.)</p><p> - Dwarven Armor (+3 endurance, 1 healing surge as free action)</p><p> - Veteran's Armor (+1 att, all def, on Action Point)</p><p></p><p>If you wound up with the Dwarven Vigor, Backbone Belt, and either L4 or L9 Cloak of the Walking Wounded, you'll be well optimized around using the Second Wind - enough so that it may be worth picking up the human "Frantic Recovery" feat to allow you to do your Second Wind as a Minor if you also spend an Action Point. That's a great feat for a fighter, as we often wind up wasting our Minor action, unlike most of the other defender classes.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5142084, member: 15470"] Yeah, that's what [B]I[/B] thought, as a human fighter, but its turned out to be very very handy to be able to regain half my hit points in a single go when things get sticky. Yeah, I give up either an attack or an Action Point to do it .. but I'm not the striker, and sometimes that's an excellent choice. Especially when the Leader has somebody else in trouble that they need to handle, and knows I can regain a boatload of hit points on my own if I think I need them. Plus, there's a couple different ways we get Second Wind out of a character without having to use a Standard ... I've found this so handy that my L-13 Fighter is still wearing a +1 Cloak of the Walking Wounded because upgrading my NAD defenses hasn't been worth giving up the Cloak's powers. In my experience, my favorite swords, neck slot items, and armor are all at the L9/10, L14/15 mark. So getting L12, L11, L10 is kinda lame. I'd suggest [I]Not optimizing[/I] your Level 11 play, but instead "expecting" the DM to toss some L14 weapons/armor/neck items your way in the first level or two. That leaves me thinking a little bit creatively for other items: L3 Gloves of Piercing (Daily, ignore 10 resistance) - 680 gp L4 Cloak of the Walking Wounded (+1 NADs) - 840 gp L6 Iron Armbands of Power (+2 dam) - 1800gp L6 Stalwart Belt (+3 THP on Critical)- 1800 gp L7 Boots of the Fencing Master (+1 AC, Ref on shift) - 2600 gp L6 Augmenting Whetstone (+2 att, +2 dam) - 75 gp (Total: well over your 5000 gp budget; you need to adjust it to make it fit) L10 Sword - Blackshroud (+2d8 THP on Critical) - Flaming Weapon (Typed damage: fire; daily: ongoing 5 fire) - Lifedrinker (5 THP anytime you reduce enemy to 0 HP) - Vengeful (+2 att, +1d10 dam as encounter power) L11 - Wildcard - Amulet of Protection (basic +3 NAD neck item) - Backbone Belt (+4 def on 2nd Wind - will synergize with Cloak) - Dice of Auspicious Fortune ("store up" 3 d20 rolls for use later) - Elven Boots (+2 speed as an encounter power) L12 Armor - Armor of Dwarven Vigor (Daily: 2nd Wind as Minor) - Armor of Resistance (Resist 10 Necrotic, e.g.) - Dwarven Armor (+3 endurance, 1 healing surge as free action) - Veteran's Armor (+1 att, all def, on Action Point) If you wound up with the Dwarven Vigor, Backbone Belt, and either L4 or L9 Cloak of the Walking Wounded, you'll be well optimized around using the Second Wind - enough so that it may be worth picking up the human "Frantic Recovery" feat to allow you to do your Second Wind as a Minor if you also spend an Action Point. That's a great feat for a fighter, as we often wind up wasting our Minor action, unlike most of the other defender classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
rolled lvl 11 fighter what magic items should I get?
Top