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General Tabletop Discussion
*Dungeons & Dragons
Rolling a 20 always hits
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<blockquote data-quote="delericho" data-source="post: 6340217" data-attributes="member: 22424"><p>That was almost (but not quite) the rule in 4e - there, a nat-20 was a crit unless the 20 by itself wouldn't have been enough to hit.</p><p></p><p>(That is, if you were attacking AC 26 with a +6 bonus then a nat-20 would hit and crit; if you were attacking AC 27 then a nat-20 would just be a hit.)</p><p></p><p>Personally, though, I think they're wise to ditch that bit, as it was just a nuisance. The benefit of being able to jump straight to the crit outweighs the drawback, IMO. YMMV, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="delericho, post: 6340217, member: 22424"] That was almost (but not quite) the rule in 4e - there, a nat-20 was a crit unless the 20 by itself wouldn't have been enough to hit. (That is, if you were attacking AC 26 with a +6 bonus then a nat-20 would hit and crit; if you were attacking AC 27 then a nat-20 would just be a hit.) Personally, though, I think they're wise to ditch that bit, as it was just a nuisance. The benefit of being able to jump straight to the crit outweighs the drawback, IMO. YMMV, of course. :) [/QUOTE]
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Rolling a 20 always hits
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