Wrathamon
Adventurer
ogre said:Wrathamon- now there's a twist!
Yah it is pretty interesting when the players kill themselves

they couldnt get mad at me for rolling well or fudging behind a screen... they did all teh rolls!
ogre said:Wrathamon- now there's a twist!
ogre said:iwatt
Ok, I see your reference, but how does rolling a d20 vs using a static 10 make that situation worse and not better? It would seem to me having the large variable would make static bonuses less relavent, not more relavent. Or am I missing something?
ogre said:I have been contemplating initiating the 'roll your defense' mechanic into my PA game.
Meaning, instead of 'taking 10' on your defense all the time, you roll a d20 and add your defense bonus.
Has anyone tried this? Does it screw anything up? I personaly think players would find the fact that they can nullify an attack with a roll way more exciting than just waiting to see if they're hit. Am I overloooking anything?
ogre said:iwatt- well, I guess I'll take your word for it, as I just can't seem to wrap my brain around it. I suppose I'd have to work out the probability stats to understand it. I can see what you mean though, about 'having to roll good' vs 'having to only roll better than your opponent' so I think I get the idea. Is it as simple as 'when you are at +10 more than your opponent'? or something like that? Meaning, when you reach a certain + above your opponent, the rolled defense becomes more predictable?
iwatt said:Basically it coms down to this. Against a static DC, you have to roll good. Against a variable DC, you only have to roll better than the other guy. As your edge over your opponent improves, it's even more likely you'll succeed.
GlassJaw said:This is actually why I like opposed defense rolls. It gives the more skilled combatant a better chance of succeeding.