Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Rolling a d20 for Defense
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="igavskoga" data-source="post: 3435817" data-attributes="member: 41188"><p>Hey look, its iwatt too. You guys are making me miss the great old debates on the IH forums. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>That's a fair point, and one to take well into mind. As I said, I think if you're inserting it into standard d20 it will take a fair bit of tinkering around to get to a good range. However, I have an inkling (and only an inkling mind you) it will only start to really fall apart once there's a 15 point disparity. Even given a +10 vs a +0, you roll a 2, he rolls a 13, he wins. The chances are much greater that you will win but that's what something like a 10+ point disparity is supposed to represent, no? Also, honestly, you have a +15 to-hit vs a 14 (the +4 from above) AC, isn't that really more of an unofficial auto-hit than +15 vs +4?</p><p></p><p>Also, the ability for the tide of battle to turn a lousy roll of an 8 on a d20 into a hit cuz the target dodged even worse is awesome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>In the end, after mulling it s'more, it may not be worth it in standard d20 - but giving it a whirl can't hurt if one really enjoys the mechanic. I really like it, but when I started playing 3.x when it hit the shelves after an extended hiatus from gaming in general, I kept instinctively wanting to make dodge rolls for some reason. Maybe it was all those summers playing Rifts at camp resurfacing, who knows. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I think that's a fast and simple way to handle those eventualities. I like it. Would Dan's AoO count against his normal total?</p><p></p><p>Given any thought to what happens if Al rolls a 17 and Dan rolls a 17 (or Al rolls a 15+2 and Dan rolls a 14+3)? Given my inherent nature to trample all over KISS when a cool idea pops into my head I had the following idea a few months ago: In the constant tinkering and mulling I do on the homebrew I'm going to eventually run again (No really, I will, I swear! Check's in the mail!) I stumbled over the idea of weapon lock. Essentially both combatants become momentarily entangled in eachother's movements to the point where just pulling away would leave them open... there's then a brief struggle (opposed something, BAB? Reflex? I have it written down somewhere) with a sudden victor who is given an AoO. This, of course, spiralled off into a potential series of feats (maybe PrC) that would allow someone to expand the range at which they could trigger a weapon lock (turning misses into locks = easy, turning hits into locks = difficult and higher level pre-reqs).</p></blockquote><p></p>
[QUOTE="igavskoga, post: 3435817, member: 41188"] Hey look, its iwatt too. You guys are making me miss the great old debates on the IH forums. :D That's a fair point, and one to take well into mind. As I said, I think if you're inserting it into standard d20 it will take a fair bit of tinkering around to get to a good range. However, I have an inkling (and only an inkling mind you) it will only start to really fall apart once there's a 15 point disparity. Even given a +10 vs a +0, you roll a 2, he rolls a 13, he wins. The chances are much greater that you will win but that's what something like a 10+ point disparity is supposed to represent, no? Also, honestly, you have a +15 to-hit vs a 14 (the +4 from above) AC, isn't that really more of an unofficial auto-hit than +15 vs +4? Also, the ability for the tide of battle to turn a lousy roll of an 8 on a d20 into a hit cuz the target dodged even worse is awesome. :D In the end, after mulling it s'more, it may not be worth it in standard d20 - but giving it a whirl can't hurt if one really enjoys the mechanic. I really like it, but when I started playing 3.x when it hit the shelves after an extended hiatus from gaming in general, I kept instinctively wanting to make dodge rolls for some reason. Maybe it was all those summers playing Rifts at camp resurfacing, who knows. ;) I think that's a fast and simple way to handle those eventualities. I like it. Would Dan's AoO count against his normal total? Given any thought to what happens if Al rolls a 17 and Dan rolls a 17 (or Al rolls a 15+2 and Dan rolls a 14+3)? Given my inherent nature to trample all over KISS when a cool idea pops into my head I had the following idea a few months ago: In the constant tinkering and mulling I do on the homebrew I'm going to eventually run again (No really, I will, I swear! Check's in the mail!) I stumbled over the idea of weapon lock. Essentially both combatants become momentarily entangled in eachother's movements to the point where just pulling away would leave them open... there's then a brief struggle (opposed something, BAB? Reflex? I have it written down somewhere) with a sudden victor who is given an AoO. This, of course, spiralled off into a potential series of feats (maybe PrC) that would allow someone to expand the range at which they could trigger a weapon lock (turning misses into locks = easy, turning hits into locks = difficult and higher level pre-reqs). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rolling a d20 for Defense
Top