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Rolling all 18s
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<blockquote data-quote="The Sigil" data-source="post: 611135" data-attributes="member: 2013"><p>This assumes a fair die and no skill on the part of the die roller to affect the outcome of the roll. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I personally have rolled all 18's multiple times... all were when I was around 12 or 13 years old when I learned how to exert considerable control over the result of a die roll based on the way I throw the die (haven't used loaded dice, but have "rigged" my rolls based on the way I throw them). Just did it to show "it can be done" but never used a character generated off such throws.</p><p></p><p>I am also familiar with other techniques for affecting the outcome of a die roll (weighted dice, shaved/rounded corners, etc.) and once caught a player trying to use a weighted die. I called him on it and the die went away, never to be seen again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Of course, it doesn't much matter for me these days (as a DM) - but IMC I give players 74 total attribute points (no point buy, just that the sum of Str, Int, Wis, Dex, Con, Cha must be 74). Since the average of 4d6 drop lowest is slightly higher than 74, I figure this is fair... and my players love it. It's high enough that you can max one attribute without killing yourself elsewhere, but low enough that some tough choices still have to be made. My players who DM have taken to doing the same (though most of them allow a sum of 76 or 77). I've found that doing it that way takes a LOT of fighting out of character creation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And I have never thrown nor seen thrown all 18's on fair dice, using fair die rolls.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 611135, member: 2013"] This assumes a fair die and no skill on the part of the die roller to affect the outcome of the roll. :D I personally have rolled all 18's multiple times... all were when I was around 12 or 13 years old when I learned how to exert considerable control over the result of a die roll based on the way I throw the die (haven't used loaded dice, but have "rigged" my rolls based on the way I throw them). Just did it to show "it can be done" but never used a character generated off such throws. I am also familiar with other techniques for affecting the outcome of a die roll (weighted dice, shaved/rounded corners, etc.) and once caught a player trying to use a weighted die. I called him on it and the die went away, never to be seen again. :) Of course, it doesn't much matter for me these days (as a DM) - but IMC I give players 74 total attribute points (no point buy, just that the sum of Str, Int, Wis, Dex, Con, Cha must be 74). Since the average of 4d6 drop lowest is slightly higher than 74, I figure this is fair... and my players love it. It's high enough that you can max one attribute without killing yourself elsewhere, but low enough that some tough choices still have to be made. My players who DM have taken to doing the same (though most of them allow a sum of 76 or 77). I've found that doing it that way takes a LOT of fighting out of character creation. :) And I have never thrown nor seen thrown all 18's on fair dice, using fair die rolls. --The Sigil [/QUOTE]
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