Rolling characters...what's your favorite method?

Munin

First Post
I'm looking for interesting character generation methods.
I don't care for the point-buy system - it's too bland, but I don't want to fall back on the old 'roll 3d6 and assign the stat's method'.

Any ideas?
 

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I'd go with the 4d6 drop lowest, 6 times, either arranged as desired or in order. The idea of a floating reroll (DMG 19) is kind of neat, too.

Best,
tKL
 


Mega-Dice

I can't take credit for this, 'cause I borrowed it from someone else - whose name escapes me...

24d6, discard the lowest six, organize the rest into groups of three.

This generates stats that are, obviously, on the high side. Still, of the nine players I have currently three have stats that give them penalties (they do, however, also have at least one 18 each).

The thing I like about this method is that it allows the player to customize their ability scores somewhat, but still has a random element to it.

And you get to roll tons of dice. Always fun.
 

Traditionally i've used the 4d6, but lately i've been using point buy more and more often. In fact i'm using point buy as the standard for when i DM now too.
 

Point Buy Riot

I tried having the players use a modified point-buy once, but almost had a riot.

It was a standard 28 point-buy with bonus points awarded for various things (having a miniture, character illustration, background write-up, etc.).

No one actually liked this method, and two people out-right hated it.
 


I use 4D6 and the point buy.

I leave it up to the player.

Some people like the older style of a random challenge. Others know exactly what they want to play and don't want to leave things to chance.

I will accomodate both views.
 

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