Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Rolling characters...what's your favorite method?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 343767" data-attributes="member: 4937"><p>I've used 4d6, take three, repeat 5 more times, and assign as you wish for a long time.</p><p></p><p>For a while, back in 1st edition when at least one score had to be 16 to mean much of anything, I was letting one 5d6 take three in with the others (the 'prime requisite roll'). Now, I don't much see the point of that, so I've dropped it.</p><p></p><p>One thing that I am considering going back to is letting them switch only two rolls. One goal of attribute generation should be to avoid predictablity in stats - that is every fighter being low Chr, every mage being low Str, etc. I am intrigued by a combination point buy and dice roll system, but I'm not entirely satisfied by the ones presented here.</p><p></p><p>I watch players roll. I can remember playing with a group that used the Unearthed Arcana method (intended primarily for high level NPC's) and they still cheated, so I always watch people like hawks. I only let players reroll thier stats if they clearly have something unplayable, like a total bonus of 0 or less. No point in playing a character that is just going to die anyway, or in making a player play a character he would rather see die. If they choose to reroll, they lose everything. No rerolling just the one offending low attribute.</p><p></p><p>So far in 3rd. edition this hasn't created a problem. Most characters turn out with reasonable stats. I've got no serious problem with a 25 or 28 point buy if you'd rather have certainty though. Certainly this dispenses with the cheating, but it also has the outcome of making vanilla min/maxed stats and can be abused by players taking negatives (especially in charisma, but sometimes in intelligence as well) to buy up the class critical scores. So, I tend to stick with and encourage the old standbuy.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 343767, member: 4937"] I've used 4d6, take three, repeat 5 more times, and assign as you wish for a long time. For a while, back in 1st edition when at least one score had to be 16 to mean much of anything, I was letting one 5d6 take three in with the others (the 'prime requisite roll'). Now, I don't much see the point of that, so I've dropped it. One thing that I am considering going back to is letting them switch only two rolls. One goal of attribute generation should be to avoid predictablity in stats - that is every fighter being low Chr, every mage being low Str, etc. I am intrigued by a combination point buy and dice roll system, but I'm not entirely satisfied by the ones presented here. I watch players roll. I can remember playing with a group that used the Unearthed Arcana method (intended primarily for high level NPC's) and they still cheated, so I always watch people like hawks. I only let players reroll thier stats if they clearly have something unplayable, like a total bonus of 0 or less. No point in playing a character that is just going to die anyway, or in making a player play a character he would rather see die. If they choose to reroll, they lose everything. No rerolling just the one offending low attribute. So far in 3rd. edition this hasn't created a problem. Most characters turn out with reasonable stats. I've got no serious problem with a 25 or 28 point buy if you'd rather have certainty though. Certainly this dispenses with the cheating, but it also has the outcome of making vanilla min/maxed stats and can be abused by players taking negatives (especially in charisma, but sometimes in intelligence as well) to buy up the class critical scores. So, I tend to stick with and encourage the old standbuy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rolling characters...what's your favorite method?
Top