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General Tabletop Discussion
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Rolling characters...what's your favorite method?
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<blockquote data-quote="ForceUser" data-source="post: 345244" data-attributes="member: 2785"><p>In our games, we're switching to a system we call <span style="color: orange">Organic Point-Buy</span>. We've played standard point-buy for over a year now and come to the conclusion that its simply too sterile. We perfer 28 points in our campaigns, and over the last year of using standard point-buy we've noticed a disheartening trend:</p><p></p><p>All fighter have an 8 Cha.</p><p>All wizards have an 8 Str.</p><p>All clerics have a 10 Dex.</p><p>All rogues have a 10 Wis.</p><p></p><p>etc...</p><p></p><p>We like point-buy in terms of power, but as DMs we want to see a bit less optimization and a bit more flavor. One of my friends discovered what we have dubbed the Organic Point-Buy system on these very boards about 6 months ago, and we are implementing it unilaterally in all our games henceforth. Here's how it works:</p><p></p><p><span style="color: orange">Step One</span>. Roll 3d6 straight down. </p><p></p><p><span style="color: orange">Step Two</span>. Flip-flop any two stats.</p><p></p><p><span style="color: orange">Step Three</span>. Add up your stats using the point-buy system and compare your total to 28 points (Or whatever points you use in your campaign. We like 28). If your stats add up to less than 28 points, you gain the difference to distribute as you like. If your stats add up to 28 points or more, you gain 4 points anyway as a nod at flexibility. </p><p></p><p><span style="color: orange">Step Four</span>. Assign racial modifiers. </p><p></p><p>That's it. Players are happy because they can still sculpt their stats to a character concept, and DMs are happy because all characters have stats in the same range (a strength of the point buy method) and none are 100% optimized (a strength of the rolling method). Now that fighter might have a 13 Cha, the rogue might have a 14 Wis, etc. </p><p></p><p>We like this system a lot.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 345244, member: 2785"] In our games, we're switching to a system we call [color=orange]Organic Point-Buy[/color]. We've played standard point-buy for over a year now and come to the conclusion that its simply too sterile. We perfer 28 points in our campaigns, and over the last year of using standard point-buy we've noticed a disheartening trend: All fighter have an 8 Cha. All wizards have an 8 Str. All clerics have a 10 Dex. All rogues have a 10 Wis. etc... We like point-buy in terms of power, but as DMs we want to see a bit less optimization and a bit more flavor. One of my friends discovered what we have dubbed the Organic Point-Buy system on these very boards about 6 months ago, and we are implementing it unilaterally in all our games henceforth. Here's how it works: [color=orange]Step One[/color]. Roll 3d6 straight down. [color=orange]Step Two[/color]. Flip-flop any two stats. [color=orange]Step Three[/color]. Add up your stats using the point-buy system and compare your total to 28 points (Or whatever points you use in your campaign. We like 28). If your stats add up to less than 28 points, you gain the difference to distribute as you like. If your stats add up to 28 points or more, you gain 4 points anyway as a nod at flexibility. [color=orange]Step Four[/color]. Assign racial modifiers. That's it. Players are happy because they can still sculpt their stats to a character concept, and DMs are happy because all characters have stats in the same range (a strength of the point buy method) and none are 100% optimized (a strength of the rolling method). Now that fighter might have a 13 Cha, the rogue might have a 14 Wis, etc. We like this system a lot. [/QUOTE]
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