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Rolling characters...what's your favorite method?
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<blockquote data-quote="ForceUser" data-source="post: 345517" data-attributes="member: 2785"><p>Sure has. With a 28-point buy system, your typical rogue in our campaigns looks like this: 10 Str, 15 Dex, 14 Con, 12 Int, 10 Wis, 12 Cha (that's from memory, not sure if it adds to exactly 28). You want the 15 Dex so it'll roll over into a 16 at 4th level, you want the higher Int for extra skill points, you want the high Con for hit points (<em>nobody</em> in our campaigns makes a character who has less than a 14 Con these days, except the odd elf with a 12. Not surprisingly, elves are rare in our groups. Humans are, by far, the preferred race. Our players are really on the "hit points is the most important stat in the game" bandwagon. Even the wizards regularly have a 14 or better Con!) I can't think of a single rogue played in the last year among any of us with a Wis higher than 10. People just tend to keep Spot/Listen maxed and roll off their raw skill.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 345517, member: 2785"] Sure has. With a 28-point buy system, your typical rogue in our campaigns looks like this: 10 Str, 15 Dex, 14 Con, 12 Int, 10 Wis, 12 Cha (that's from memory, not sure if it adds to exactly 28). You want the 15 Dex so it'll roll over into a 16 at 4th level, you want the higher Int for extra skill points, you want the high Con for hit points ([i]nobody[/i] in our campaigns makes a character who has less than a 14 Con these days, except the odd elf with a 12. Not surprisingly, elves are rare in our groups. Humans are, by far, the preferred race. Our players are really on the "hit points is the most important stat in the game" bandwagon. Even the wizards regularly have a 14 or better Con!) I can't think of a single rogue played in the last year among any of us with a Wis higher than 10. People just tend to keep Spot/Listen maxed and roll off their raw skill. [/QUOTE]
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Rolling characters...what's your favorite method?
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