demonsquidgod
Explorer
Please critique as this is my first original 4e monster. This should teach the adventurers not to leave trussed up corpse-balls lying around the dungeon for the evil necromancer to find.
Rolling Corpse-Ball of Doom
Level 2 Elite Skirmisher
The Rolling Corpse-Ball is constructed from several burnt and slaughtered corpses bound in to a roughly sphere shape with heavy rope and animated as undead. they use their flailing broken limbs as both weapons and propulsion.
Large Shadow Animate (Undead) XP 250
Initiative +0
Senses Perception +12
HP 90; Bloodied 45
AC 18; Fortitude 17, Reflex 16, Will 14
Immune poison, knocked prone, push/pull/slide,;
Resist Necrotic 5; Vulnerable Radiance 5 Saving Throws +2
Speed 6
Action Points 1
M Skeletal Claw (Standard; at-will) +7 vs AC 1d10+3
M Gnaw (Free; at-will) Once on it's turn the Corpse-Ball of Death can target all creatures it is currently grabbing. +3 vs Reflex +3 damage
m Bowl Over (Standard; at-will) The Corpse-Ball of Death can move up to its speed and enter enemies spaces. This movement provokes opportunity attacks, and the Corpse-Ball must end its move in an unoccupied space. When it enters an enemy's space, the Ball of Death makes a trample attack: +5 vs. Reflex; 1d5 + 3 damage, and the target is knocked prone. Any enemies grabbed by the Corpse-Ball are automatically Pulled along with it and take 1 point of damage per square moved.
m Skeletal Grab (Minor; at-will) +3 vs Reflex, target is Grabbed. The Rolling Ball of Death can have up to 2 enemies grabbed at a time.
m Slam! (Standard; recharge 456) The Rolling Corpse-Ball of Death picks up speed and smashes a victim in to a nearby wall or other obstruction. The Corpse-Ball must have a creature grabbed to Slam. The Corpse-Ball can move up to its speed and must end next to blocking terrain. It cannot enter enemies squares but it does not provoke opportunity attacks. Grabbed target takes 1 damage per sqaure of movement and 7 vs Fort. 2d10+3 points of damage from impact. Other grabbed creatures take 1 damage per square moved. Slam automatically recharges when the Corpse-Ball is first bloodied.
Five heads are better than one The Corpse-Ball cannot be flanked
Alignment Chaotic Evil
Languages none
Str 17 (+4) Dex 14 (+3) Wis 14 (+3) Con 17 (+4) Int 14 (+3) Cha 14 (+3)
Rolling Corpse-Ball of Doom
Level 2 Elite Skirmisher
The Rolling Corpse-Ball is constructed from several burnt and slaughtered corpses bound in to a roughly sphere shape with heavy rope and animated as undead. they use their flailing broken limbs as both weapons and propulsion.
Large Shadow Animate (Undead) XP 250
Initiative +0
Senses Perception +12
HP 90; Bloodied 45
AC 18; Fortitude 17, Reflex 16, Will 14
Immune poison, knocked prone, push/pull/slide,;
Resist Necrotic 5; Vulnerable Radiance 5 Saving Throws +2
Speed 6
Action Points 1
M Skeletal Claw (Standard; at-will) +7 vs AC 1d10+3
M Gnaw (Free; at-will) Once on it's turn the Corpse-Ball of Death can target all creatures it is currently grabbing. +3 vs Reflex +3 damage
m Bowl Over (Standard; at-will) The Corpse-Ball of Death can move up to its speed and enter enemies spaces. This movement provokes opportunity attacks, and the Corpse-Ball must end its move in an unoccupied space. When it enters an enemy's space, the Ball of Death makes a trample attack: +5 vs. Reflex; 1d5 + 3 damage, and the target is knocked prone. Any enemies grabbed by the Corpse-Ball are automatically Pulled along with it and take 1 point of damage per square moved.
m Skeletal Grab (Minor; at-will) +3 vs Reflex, target is Grabbed. The Rolling Ball of Death can have up to 2 enemies grabbed at a time.
m Slam! (Standard; recharge 456) The Rolling Corpse-Ball of Death picks up speed and smashes a victim in to a nearby wall or other obstruction. The Corpse-Ball must have a creature grabbed to Slam. The Corpse-Ball can move up to its speed and must end next to blocking terrain. It cannot enter enemies squares but it does not provoke opportunity attacks. Grabbed target takes 1 damage per sqaure of movement and 7 vs Fort. 2d10+3 points of damage from impact. Other grabbed creatures take 1 damage per square moved. Slam automatically recharges when the Corpse-Ball is first bloodied.
Five heads are better than one The Corpse-Ball cannot be flanked
Alignment Chaotic Evil
Languages none
Str 17 (+4) Dex 14 (+3) Wis 14 (+3) Con 17 (+4) Int 14 (+3) Cha 14 (+3)
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