Rolling Corpse-Ball of Doom:

Please critique as this is my first original 4e monster. This should teach the adventurers not to leave trussed up corpse-balls lying around the dungeon for the evil necromancer to find.






Rolling Corpse-Ball of Doom
Level 2 Elite Skirmisher
The Rolling Corpse-Ball is constructed from several burnt and slaughtered corpses bound in to a roughly sphere shape with heavy rope and animated as undead. they use their flailing broken limbs as both weapons and propulsion.

Large Shadow Animate (Undead) XP 250
Initiative +0
Senses Perception +12
HP 90; Bloodied 45
AC
18; Fortitude 17, Reflex 16, Will 14
Immune poison, knocked prone, push/pull/slide,;
Resist
Necrotic 5; Vulnerable Radiance 5 Saving Throws +2
Speed
6
Action Points
1

M Skeletal Claw (Standard; at-will) +7 vs AC 1d10+3

M Gnaw (Free; at-will) Once on it's turn the Corpse-Ball of Death can target all creatures it is currently grabbing. +3 vs Reflex +3 damage

m Bowl Over (Standard; at-will) The Corpse-Ball of Death can move up to its speed and enter enemies spaces. This movement provokes opportunity attacks, and the Corpse-Ball must end its move in an unoccupied space. When it enters an enemy's space, the Ball of Death makes a trample attack: +5 vs. Reflex; 1d5 + 3 damage, and the target is knocked prone. Any enemies grabbed by the Corpse-Ball are automatically Pulled along with it and take 1 point of damage per square moved.

m Skeletal Grab (Minor; at-will) +3 vs Reflex, target is Grabbed. The Rolling Ball of Death can have up to 2 enemies grabbed at a time.

m Slam! (Standard; recharge 456) The Rolling Corpse-Ball of Death picks up speed and smashes a victim in to a nearby wall or other obstruction. The Corpse-Ball must have a creature grabbed to Slam. The Corpse-Ball can move up to its speed and must end next to blocking terrain. It cannot enter enemies squares but it does not provoke opportunity attacks. Grabbed target takes 1 damage per sqaure of movement and 7 vs Fort. 2d10+3 points of damage from impact. Other grabbed creatures take 1 damage per square moved. Slam automatically recharges when the Corpse-Ball is first bloodied.

Five heads are better than one
The Corpse-Ball cannot be flanked

Alignment
Chaotic Evil
Languages none
Str 17 (+4) Dex 14 (+3) Wis 14 (+3) Con 17 (+4) Int 14 (+3) Cha 14 (+3)
 
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It's a little hard to read. If you could put some more breaks in there that would be appreciated.

I like the idea though. I'd love to do a parody of Indiana Jones and the Temple of Doom with this big thing rolling down a ramp.
 

Can do!

Everyone else seems to get their stat blocks in to these uber-professional looking image files. I wish I knew how they did that.
 
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Personally, I prefer non-BBEG enemies to have smaller number of powers. It's a common complaint that a lot of people have about 4E from what I understand.

You might consider going back in and asking "What is absolutely integral to my idea and what can I do without?"
Myself, I think the only power your guy really needs is the Bowl Over power.

*edit*

I don't know how to do the text blocks either. I can do them in Word mind you, but I always seem to have trouble when it comes to pasting them into forum posts.
 


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