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Rolling Corpse-Ball of Doom:
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<blockquote data-quote="demonsquidgod" data-source="post: 4560989" data-attributes="member: 70012"><p>Please critique as this is my first original 4e monster. This should teach the adventurers not to leave trussed up corpse-balls lying around the dungeon for the evil necromancer to find.</p><p></p><p></p><p></p><p></p><p></p><p></p><p> Rolling Corpse-Ball of Doom </p><p> Level 2 Elite Skirmisher </p><p>The Rolling Corpse-Ball is constructed from several burnt and slaughtered corpses bound in to a roughly sphere shape with heavy rope and animated as undead. they use their flailing broken limbs as both weapons and propulsion.</p><p></p><p> Large Shadow Animate (Undead) XP 250 </p><p><strong>Initiative</strong> +0 </p><p><strong>Senses</strong> Perception +12 </p><p><strong>HP</strong> 90; <strong>Bloodied</strong> 45 <strong></strong></p><p><strong>AC</strong> 18; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 16, <strong>Will</strong> 14 </p><p><strong>Immune</strong> poison, knocked prone, push/pull/slide,; <strong></strong></p><p><strong>Resist</strong> Necrotic 5; <strong>Vulnerable</strong> Radiance 5 <strong>Saving Throws</strong> +2 <strong></strong></p><p><strong>Speed</strong> 6 <strong></strong></p><p><strong>Action Points</strong> 1 </p><p></p><p>M <strong>Skeletal Claw</strong> (Standard; at-will) +7 vs AC 1d10+3 </p><p></p><p>M <strong>Gnaw</strong> (Free; at-will) Once on it's turn the Corpse-Ball of Death can target all creatures it is currently grabbing. +3 vs Reflex +3 damage </p><p></p><p>m <strong>Bowl Over</strong> (Standard; at-will) The Corpse-Ball of Death can move up to its speed and enter enemies spaces. This movement provokes opportunity attacks, and the Corpse-Ball must end its move in an unoccupied space. When it enters an enemy's space, the Ball of Death makes a trample attack: +5 vs. Reflex; 1d5 + 3 damage, and the target is knocked prone. Any enemies grabbed by the Corpse-Ball are automatically Pulled along with it and take 1 point of damage per square moved. </p><p></p><p>m <strong>Skeletal Grab</strong> (Minor; at-will) +3 vs Reflex, target is Grabbed. The Rolling Ball of Death can have up to 2 enemies grabbed at a time. </p><p></p><p>m <strong>Slam!</strong> (Standard; recharge 456) The Rolling Corpse-Ball of Death picks up speed and smashes a victim in to a nearby wall or other obstruction. The Corpse-Ball must have a creature grabbed to Slam. The Corpse-Ball can move up to its speed and must end next to blocking terrain. It cannot enter enemies squares but it does not provoke opportunity attacks. Grabbed target takes 1 damage per sqaure of movement and 7 vs Fort. 2d10+3 points of damage from impact. Other grabbed creatures take 1 damage per square moved. Slam automatically recharges when the Corpse-Ball is first bloodied. <strong></strong></p><p><strong></strong></p><p><strong>Five heads are better than one</strong> The Corpse-Ball cannot be flanked <strong></strong></p><p><strong></strong></p><p><strong>Alignment</strong> Chaotic Evil </p><p><strong>Languages</strong> none</p><p> <strong>Str</strong> 17 (+4) <strong>Dex</strong> 14 (+3) <strong>Wis</strong> 14 (+3) <strong>Con</strong> 17 (+4) <strong>Int</strong> 14 (+3) <strong>Cha</strong> 14 (+3)</p></blockquote><p></p>
[QUOTE="demonsquidgod, post: 4560989, member: 70012"] Please critique as this is my first original 4e monster. This should teach the adventurers not to leave trussed up corpse-balls lying around the dungeon for the evil necromancer to find. Rolling Corpse-Ball of Doom Level 2 Elite Skirmisher The Rolling Corpse-Ball is constructed from several burnt and slaughtered corpses bound in to a roughly sphere shape with heavy rope and animated as undead. they use their flailing broken limbs as both weapons and propulsion. Large Shadow Animate (Undead) XP 250 [B]Initiative[/B] +0 [B]Senses[/B] Perception +12 [B]HP[/B] 90; [B]Bloodied[/B] 45 [B] AC[/B] 18; [B]Fortitude[/B] 17, [B]Reflex[/B] 16, [B]Will[/B] 14 [B]Immune[/B] poison, knocked prone, push/pull/slide,; [B] Resist[/B] Necrotic 5; [B]Vulnerable[/B] Radiance 5 [B]Saving Throws[/B] +2 [B] Speed[/B] 6 [B] Action Points[/B] 1 M [B]Skeletal Claw[/B] (Standard; at-will) +7 vs AC 1d10+3 M [B]Gnaw[/B] (Free; at-will) Once on it's turn the Corpse-Ball of Death can target all creatures it is currently grabbing. +3 vs Reflex +3 damage m [B]Bowl Over[/B] (Standard; at-will) The Corpse-Ball of Death can move up to its speed and enter enemies spaces. This movement provokes opportunity attacks, and the Corpse-Ball must end its move in an unoccupied space. When it enters an enemy's space, the Ball of Death makes a trample attack: +5 vs. Reflex; 1d5 + 3 damage, and the target is knocked prone. Any enemies grabbed by the Corpse-Ball are automatically Pulled along with it and take 1 point of damage per square moved. m [B]Skeletal Grab[/B] (Minor; at-will) +3 vs Reflex, target is Grabbed. The Rolling Ball of Death can have up to 2 enemies grabbed at a time. m [B]Slam![/B] (Standard; recharge 456) The Rolling Corpse-Ball of Death picks up speed and smashes a victim in to a nearby wall or other obstruction. The Corpse-Ball must have a creature grabbed to Slam. The Corpse-Ball can move up to its speed and must end next to blocking terrain. It cannot enter enemies squares but it does not provoke opportunity attacks. Grabbed target takes 1 damage per sqaure of movement and 7 vs Fort. 2d10+3 points of damage from impact. Other grabbed creatures take 1 damage per square moved. Slam automatically recharges when the Corpse-Ball is first bloodied. [B] Five heads are better than one[/B] The Corpse-Ball cannot be flanked [B] Alignment[/B] Chaotic Evil [B]Languages[/B] none [B]Str[/B] 17 (+4) [B]Dex[/B] 14 (+3) [B]Wis[/B] 14 (+3) [B]Con[/B] 17 (+4) [B]Int[/B] 14 (+3) [B]Cha[/B] 14 (+3) [/QUOTE]
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