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General Tabletop Discussion
*Pathfinder & Starfinder
Rolling for Ability Scores or Point Buy
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<blockquote data-quote="Gorgoroth" data-source="post: 5998607" data-attributes="member: 6674889"><p><strong>rolling</strong></p><p></p><p>for me reminds me of classic D&D. D&D to me, is supposed to be high-lethality. You are not supposed to be guaranteed to win, or survive, or any of that nonsense (IMO)</p><p></p><p>I did not write IMHO because the populace who quit the last iteration where rolling is not possible because it's not "balanced", do not "get it". Life is not fair. Some people are born both dumb and weak. If you roll too poorly, your DM should just let you re-roll.</p><p></p><p>Some of the best characters I've ever had had several flaws. You do not get to chose the stats you get in real life, you can only chose what you wish to work on, and play the hand you're dealt. If your character sucks you can always commit suicide. A savvy DM would know this, and not allow completely unviable characters in their game.</p><p></p><p>Rolling IS D&D. D&D is not about making a perfect toon that lasts forever in a character selection screen and respawns with all his loot in tact and no death penalty. If you roll well, your death penalty IS your karma : you are less likely to have as good stats, statistically, next time.</p><p></p><p>Too bad.</p><p></p><p>But the playtest rules already supports both, so this entire thread is rather pointless. Some people will detest my opinion on this, but that's okay with me. I played 4e with point buy and in the very end, rolling, and rolling broke the game, because "waaaah", my character can't hit anything or can't take this or that feat, or multiclass this way or that.</p><p></p><p>Just deal with it. Play the game, die, then play a new char. It's the way D&D is supposed to work!!! </p><p></p><p><em>The man who said "I'd rather be lucky than good" saw deeply into life. People are afraid to face how great a part of life is dependent on luck. It's scary to think so much is out of one's control. There are moments in a match when the ball hits the top of the net, and for a split second, it can either go forward or fall back. With a little luck, it goes forward, and you win. Or maybe it doesn't, and you lose. </em> -- Match Point (Woody Allen, 2005)</p><p></p><p>Without dice, it isn't randomized storytelling, but just storytelling. With point buy, from the very outset you are already placing narrative expectations on the game that assumes you will be born this way or that, and you can achieve this or that mathematically if you attack this many orcs you will survive X rounds, given these stats. Let the dice decide. They are the true gods of D&D. </p><p></p><p>Give them their power back. Let them decide.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5998607, member: 6674889"] [b]rolling[/b] for me reminds me of classic D&D. D&D to me, is supposed to be high-lethality. You are not supposed to be guaranteed to win, or survive, or any of that nonsense (IMO) I did not write IMHO because the populace who quit the last iteration where rolling is not possible because it's not "balanced", do not "get it". Life is not fair. Some people are born both dumb and weak. If you roll too poorly, your DM should just let you re-roll. Some of the best characters I've ever had had several flaws. You do not get to chose the stats you get in real life, you can only chose what you wish to work on, and play the hand you're dealt. If your character sucks you can always commit suicide. A savvy DM would know this, and not allow completely unviable characters in their game. Rolling IS D&D. D&D is not about making a perfect toon that lasts forever in a character selection screen and respawns with all his loot in tact and no death penalty. If you roll well, your death penalty IS your karma : you are less likely to have as good stats, statistically, next time. Too bad. But the playtest rules already supports both, so this entire thread is rather pointless. Some people will detest my opinion on this, but that's okay with me. I played 4e with point buy and in the very end, rolling, and rolling broke the game, because "waaaah", my character can't hit anything or can't take this or that feat, or multiclass this way or that. Just deal with it. Play the game, die, then play a new char. It's the way D&D is supposed to work!!! [I]The man who said "I'd rather be lucky than good" saw deeply into life. People are afraid to face how great a part of life is dependent on luck. It's scary to think so much is out of one's control. There are moments in a match when the ball hits the top of the net, and for a split second, it can either go forward or fall back. With a little luck, it goes forward, and you win. Or maybe it doesn't, and you lose. [/I] -- Match Point (Woody Allen, 2005) Without dice, it isn't randomized storytelling, but just storytelling. With point buy, from the very outset you are already placing narrative expectations on the game that assumes you will be born this way or that, and you can achieve this or that mathematically if you attack this many orcs you will survive X rounds, given these stats. Let the dice decide. They are the true gods of D&D. Give them their power back. Let them decide. [/QUOTE]
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