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<blockquote data-quote="delericho" data-source="post: 5998636" data-attributes="member: 22424"><p>D&D is not real life. It's better.</p><p></p><p></p><p></p><p>The thing is that the dice already have that power. I make dozens of rolls every session, and each of those rolls can go one way or another. Indeed, as my 3.5e campaign goes forward and save-or-die becomes increasingly prevalent, those dice rolls are starting to become ever more lethal.</p><p></p><p>So the dice have that power already, and I'm not for taking that from them.</p><p></p><p>But if my DM mandates random rolls for character creation, and I roll poorly while the rest of the group rolls well (or even if I just roll a little worse for my Fighter in every stat than the <em>other</em> Fighter in the group), then I'm not going to enjoy the experience. And if it's the start of a campaign, I'm signing up to play that character long-term, potentially for months or even years.</p><p></p><p>For a one-shot, it doesn't matter. If we're assuming that characters are going to die easily and frequently, it doesn't really matter. But for the standard campaign play, where I'm signing up to play the character long term, a bad set of rolls can affect the player's enjoyment of the campaign <em>permanently</em> - it matters in a way that no other roll (other than hit points per level) matters.</p><p></p><p>So I have no problem with people preferring random rolls. And I'll argue that the game absolutely should support both, and that both should give comparably good results. But I reject absolutely the notion that random rolls are the way that it <em>must be</em>.</p></blockquote><p></p>
[QUOTE="delericho, post: 5998636, member: 22424"] D&D is not real life. It's better. The thing is that the dice already have that power. I make dozens of rolls every session, and each of those rolls can go one way or another. Indeed, as my 3.5e campaign goes forward and save-or-die becomes increasingly prevalent, those dice rolls are starting to become ever more lethal. So the dice have that power already, and I'm not for taking that from them. But if my DM mandates random rolls for character creation, and I roll poorly while the rest of the group rolls well (or even if I just roll a little worse for my Fighter in every stat than the [i]other[/i] Fighter in the group), then I'm not going to enjoy the experience. And if it's the start of a campaign, I'm signing up to play that character long-term, potentially for months or even years. For a one-shot, it doesn't matter. If we're assuming that characters are going to die easily and frequently, it doesn't really matter. But for the standard campaign play, where I'm signing up to play the character long term, a bad set of rolls can affect the player's enjoyment of the campaign [i]permanently[/i] - it matters in a way that no other roll (other than hit points per level) matters. So I have no problem with people preferring random rolls. And I'll argue that the game absolutely should support both, and that both should give comparably good results. But I reject absolutely the notion that random rolls are the way that it [i]must be[/i]. [/QUOTE]
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