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Rolling for Ability Scores or Point Buy
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<blockquote data-quote="Transformer" data-source="post: 5999318" data-attributes="member: 70008"><p>P1NBACK--</p><p></p><p>When I said lunacy I didn't mean rolling for stats in general, but rather the various ingenious ways that many stat-rolling D&Ders (maybe not you and your group!) find to avoid playing characters with bad stats.</p><p></p><p>I also genuinely didn't mean "lunacy" as an insult. That probably sounds ridiculous, but I'm serious. I think the DCC RPG's system is brilliant and sounds like a ton of fun, and I'd love to try it some time for a one-shot. When I said "lunacy" I was thinking of the manic enjoyment of a particularly gonzo game of D&D, in which you sit down with your buddies and some beers and roll up some characters, and maybe you use some ridiculous system, and maybe you get terrible scores and try to cajole the DM into a reroll, and maybe when he laughs at you and refuses you roll up a crazy suicidal religious fanatic paladin and charge at the first dragon you see. Or you just play the DCC RPG, and watch the hilarious bloodbath of four of the five 0-level characters you rolled up get killed by kobolds, and then smile in relief as your favorite mook lives to make it to level 1.</p><p></p><p>So that's all I meant by the "lunacy" of trying to get out of rolling bad scores and of the DCC RPG system; something very positive in my mind. Now, I'm not saying all games with rolled stats are beer-and-pretzels games either; they're obviously not, and I'm sure there are people out there who roll stats because they genuinely want the randomness and who seriously try to play a terribly-statted character if they get one.</p><p></p><p>All I (and a few other posters) were saying was that it seems like an awful lot of stat rollers have a lot of clever ways to get out of playing weak characters. And even that isn't a bad thing; as I described above, it can undoubtedly be a ton of fun.</p><p></p><p>As for "I like it" being the only argument for any mechanic, well, I don't think I'm the one who needs to be told that; I think your fellow stat-rolling advocate Gorgoroth back on page 2 was the person claiming that preferring point buy is somehow an inferior preference that necessarily involved a desire never to fail or be weak.</p></blockquote><p></p>
[QUOTE="Transformer, post: 5999318, member: 70008"] P1NBACK-- When I said lunacy I didn't mean rolling for stats in general, but rather the various ingenious ways that many stat-rolling D&Ders (maybe not you and your group!) find to avoid playing characters with bad stats. I also genuinely didn't mean "lunacy" as an insult. That probably sounds ridiculous, but I'm serious. I think the DCC RPG's system is brilliant and sounds like a ton of fun, and I'd love to try it some time for a one-shot. When I said "lunacy" I was thinking of the manic enjoyment of a particularly gonzo game of D&D, in which you sit down with your buddies and some beers and roll up some characters, and maybe you use some ridiculous system, and maybe you get terrible scores and try to cajole the DM into a reroll, and maybe when he laughs at you and refuses you roll up a crazy suicidal religious fanatic paladin and charge at the first dragon you see. Or you just play the DCC RPG, and watch the hilarious bloodbath of four of the five 0-level characters you rolled up get killed by kobolds, and then smile in relief as your favorite mook lives to make it to level 1. So that's all I meant by the "lunacy" of trying to get out of rolling bad scores and of the DCC RPG system; something very positive in my mind. Now, I'm not saying all games with rolled stats are beer-and-pretzels games either; they're obviously not, and I'm sure there are people out there who roll stats because they genuinely want the randomness and who seriously try to play a terribly-statted character if they get one. All I (and a few other posters) were saying was that it seems like an awful lot of stat rollers have a lot of clever ways to get out of playing weak characters. And even that isn't a bad thing; as I described above, it can undoubtedly be a ton of fun. As for "I like it" being the only argument for any mechanic, well, I don't think I'm the one who needs to be told that; I think your fellow stat-rolling advocate Gorgoroth back on page 2 was the person claiming that preferring point buy is somehow an inferior preference that necessarily involved a desire never to fail or be weak. [/QUOTE]
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