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Rolling for All Spells
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<blockquote data-quote="Wulfgar76" data-source="post: 6126900" data-attributes="member: 61867"><p>Except the math isn't the same. AC is the sum of a different set of variables (armor, dexterity, possibly a shield). There are cases where a spell makes the most sense to target AC and not Wisdom, Constitution or even Dexterity. These cases are rays and touch spells. For those kind of spells an attack roll feels right and is the most fun (IMO). All other spells should use passive saves.</p><p></p><p></p><p>DMs rolling secret saves is fine, but thats not the same as a spell attacking a defense. I do not like the 4e method of all spells attacking defenses, nor would I want it see it in Next.</p><p></p><p>Spells that target AC = attack roll</p><p>Spells that target Str-Dex-Con-Int-Wis-Cha = saving throw</p><p></p><p>That said, where are the Intelligence and Charisma saving throws?</p><p>I hope they make it into the game, putting some relevance on these neglected dump stats.</p></blockquote><p></p>
[QUOTE="Wulfgar76, post: 6126900, member: 61867"] Except the math isn't the same. AC is the sum of a different set of variables (armor, dexterity, possibly a shield). There are cases where a spell makes the most sense to target AC and not Wisdom, Constitution or even Dexterity. These cases are rays and touch spells. For those kind of spells an attack roll feels right and is the most fun (IMO). All other spells should use passive saves. DMs rolling secret saves is fine, but thats not the same as a spell attacking a defense. I do not like the 4e method of all spells attacking defenses, nor would I want it see it in Next. Spells that target AC = attack roll Spells that target Str-Dex-Con-Int-Wis-Cha = saving throw That said, where are the Intelligence and Charisma saving throws? I hope they make it into the game, putting some relevance on these neglected dump stats. [/QUOTE]
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