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<blockquote data-quote="Li Shenron" data-source="post: 6127342" data-attributes="member: 1465"><p>I agree and would like also to have some spells require an attack and target AC, for the sake of variety.</p><p></p><p>But if you use terms such as "without question" then I won't follow you. Yours are just assumptions, that armor should help, but the opposite assumptions are just as valid. "A ray of frost should be blocked by armor" and "a ray of frost should bypass armor" are just as valid, because it depends how magic work: does it create physical "frost" and hurls it against you or does it create just the effect of draining heat from all your mass and attached equipment? There is no answer grounded in reality, because it's just made up physics anyway... </p><p></p><p>So rather than arguing about what "should" be because of real-life reasoning, i think we should better focus on the implication on game balance and fun (which for my tastes tend to improve with variety because it increases your tactical options).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6127342, member: 1465"] I agree and would like also to have some spells require an attack and target AC, for the sake of variety. But if you use terms such as "without question" then I won't follow you. Yours are just assumptions, that armor should help, but the opposite assumptions are just as valid. "A ray of frost should be blocked by armor" and "a ray of frost should bypass armor" are just as valid, because it depends how magic work: does it create physical "frost" and hurls it against you or does it create just the effect of draining heat from all your mass and attached equipment? There is no answer grounded in reality, because it's just made up physics anyway... So rather than arguing about what "should" be because of real-life reasoning, i think we should better focus on the implication on game balance and fun (which for my tastes tend to improve with variety because it increases your tactical options). [/QUOTE]
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