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Rolling for All Spells
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<blockquote data-quote="Li Shenron" data-source="post: 6127580" data-attributes="member: 1465"><p>Yes the traditional <em>Ray of Frost</em> can be one example where AC feels good as defense, I was just trying to point out however that a generalization wouldn't be good. The last thing I would like to see is <em>all</em> spells targeting AC for instance, that would be the death of balance. In case of spells, I would rather start from some balance consideration (i.e. all 6 ability scores being represented in saving throws, armor/shield working against a reasonable number of spells, etc.) then go back and check how the traditional version of spells cover these, and then change a number of spells to make things more balanced. 3e followed some pattern in making all touch and rays work the same way, which is simpler, but I don't necessarily this has to be the case, there can be some difference based on the type of effect for example, or there can be also spells allowing armor/shield bonus to apply on a ST rather than requiring an attack roll from the caster. Whatever feels more appropriate for the spell concept and description, but with some willingness to adapt such concept and description to adjust the overall balance.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6127580, member: 1465"] Yes the traditional [I]Ray of Frost[/I] can be one example where AC feels good as defense, I was just trying to point out however that a generalization wouldn't be good. The last thing I would like to see is [I]all[/I] spells targeting AC for instance, that would be the death of balance. In case of spells, I would rather start from some balance consideration (i.e. all 6 ability scores being represented in saving throws, armor/shield working against a reasonable number of spells, etc.) then go back and check how the traditional version of spells cover these, and then change a number of spells to make things more balanced. 3e followed some pattern in making all touch and rays work the same way, which is simpler, but I don't necessarily this has to be the case, there can be some difference based on the type of effect for example, or there can be also spells allowing armor/shield bonus to apply on a ST rather than requiring an attack roll from the caster. Whatever feels more appropriate for the spell concept and description, but with some willingness to adapt such concept and description to adjust the overall balance. [/QUOTE]
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