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<blockquote data-quote="Sadrik" data-source="post: 6127712" data-attributes="member: 14506"><p>Actually it is correct, if one player sets the DC to 1 and the other player rolls a 20 that is a +19 result. If the player sets the DC to 20 and the other player rolls a 1 that is a -19 result. That is a range -19 to -1 and 0 and +1 to +19 for a total of 39 possible results. This is as opposed to a single d20 which only has 20 possible results and which opposes a single possibility, the DC.</p><p></p><p>Opposed rolls are crap, if a d10 was used for the opposed rolls it could fix it somewhat. But then it does not feel like a d20 system. That would be the only way I could get behind an opposed roll mechanic in d20, it would bring the extreme swingyness into the realm of the d20.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6127712, member: 14506"] Actually it is correct, if one player sets the DC to 1 and the other player rolls a 20 that is a +19 result. If the player sets the DC to 20 and the other player rolls a 1 that is a -19 result. That is a range -19 to -1 and 0 and +1 to +19 for a total of 39 possible results. This is as opposed to a single d20 which only has 20 possible results and which opposes a single possibility, the DC. Opposed rolls are crap, if a d10 was used for the opposed rolls it could fix it somewhat. But then it does not feel like a d20 system. That would be the only way I could get behind an opposed roll mechanic in d20, it would bring the extreme swingyness into the realm of the d20. [/QUOTE]
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