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General Tabletop Discussion
*Pathfinder & Starfinder
Rolling for Initiative--'Pathfinder' and the 5th Coming of 'Dungeons & Dragons'
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<blockquote data-quote="Fobok" data-source="post: 6292064" data-attributes="member: 32465"><p>I agree. Pathfinder's main audience were the 3.5 players who didn't like the new direction of 4e. Those players already have Pathfinder. Just like 4e brought in new players that stayed with 4e (not enough, but definitely a number of people), 5e will bring in new people who will stay with 5e, *and* likely have a number of 4e players (though, again, probably not all.) I can see only a tiny fraction of that audience trying out Pathfinder, and only a fraction of the GMs coming from those easier-prep-systems sticking with Pathfinder as it stands.</p><p></p><p>The only hope, from this plan, that I can see is that Pathfinder players will try 5e, form new groups of new 5e players, and then bring them back to Pathfinder eventually. However, I think most Pathfinder players trying 5e will be trying it with groups they already have, so if they tire of 5e and move back to Pathfinder, there's no gain of new players.</p><p></p><p>Now, 3e is a blast to play, and Pathfinder looks to have improved tremendously on it. (I just started playing it. I haven't had a gaming group in years, and that last group was 4e, so haven't got to try it much yet.) However, looking at the rules, I don't see that they've gotten rid of the DM prep-time issues that 3e had. Or, heck, from the player side making a fully-filled-out character sheet without Hero Lab can still take a good chunk of time. </p><p></p><p>I like Pathfinder, and I hope they continue to be successful. I just don't think relying on people to tire of 5e is the answer.</p></blockquote><p></p>
[QUOTE="Fobok, post: 6292064, member: 32465"] I agree. Pathfinder's main audience were the 3.5 players who didn't like the new direction of 4e. Those players already have Pathfinder. Just like 4e brought in new players that stayed with 4e (not enough, but definitely a number of people), 5e will bring in new people who will stay with 5e, *and* likely have a number of 4e players (though, again, probably not all.) I can see only a tiny fraction of that audience trying out Pathfinder, and only a fraction of the GMs coming from those easier-prep-systems sticking with Pathfinder as it stands. The only hope, from this plan, that I can see is that Pathfinder players will try 5e, form new groups of new 5e players, and then bring them back to Pathfinder eventually. However, I think most Pathfinder players trying 5e will be trying it with groups they already have, so if they tire of 5e and move back to Pathfinder, there's no gain of new players. Now, 3e is a blast to play, and Pathfinder looks to have improved tremendously on it. (I just started playing it. I haven't had a gaming group in years, and that last group was 4e, so haven't got to try it much yet.) However, looking at the rules, I don't see that they've gotten rid of the DM prep-time issues that 3e had. Or, heck, from the player side making a fully-filled-out character sheet without Hero Lab can still take a good chunk of time. I like Pathfinder, and I hope they continue to be successful. I just don't think relying on people to tire of 5e is the answer. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rolling for Initiative--'Pathfinder' and the 5th Coming of 'Dungeons & Dragons'
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