Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling for Passive Perception
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 9242392" data-attributes="member: 177"><p>Great questions.</p><p></p><p>The players spent some of their build resources on having that ability. Sometimes, it should actually just work, you know? So, why put the net there at all?</p><p></p><p>1) Because you don't <em>know</em> that the characters with the higher Passive Perception will be the first ones in the room.</p><p></p><p>2) To make it sometimes worth the effort for the players who made those build choices.</p><p></p><p></p><p></p><p>Not long ago, I was playing a gnome battlesmith artificer, with a Passive Perception of 16, Passive Investigation of 24. The guy was freakin' Sherlock Holmes. No clue went unfound, no trap undiscovered. The GM was fine with it, it was a shtick he could play to - it allowed us to fast forward past "what do you know?" which isn't the interesting question anyway, and got us quickly to "So, what are you going to do about it?" which is a much more interesting question.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9242392, member: 177"] Great questions. The players spent some of their build resources on having that ability. Sometimes, it should actually just work, you know? So, why put the net there at all? 1) Because you don't [I]know[/I] that the characters with the higher Passive Perception will be the first ones in the room. 2) To make it sometimes worth the effort for the players who made those build choices. Not long ago, I was playing a gnome battlesmith artificer, with a Passive Perception of 16, Passive Investigation of 24. The guy was freakin' Sherlock Holmes. No clue went unfound, no trap undiscovered. The GM was fine with it, it was a shtick he could play to - it allowed us to fast forward past "what do you know?" which isn't the interesting question anyway, and got us quickly to "So, what are you going to do about it?" which is a much more interesting question. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling for Passive Perception
Top