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Rolling for Passive Perception
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<blockquote data-quote="DEFCON 1" data-source="post: 9242536" data-attributes="member: 7006"><p>I also use the 'Passive Perception is the floor' method myself. And when setting DCs for things that are hidden I usually don't just assign them (thus having to worry about whether the number I assign will be automatically above or below the player's passive perceptions)... I instead roll a check for the person in the past who was setting or hiding the thing and their check creates the eventual DC that the characters will need to overcome.</p><p></p><p>So if there's a secret door in a house (like behind a bookshelf or whatever) then I'll roll a construction check for the person who built the secret door, and that check will end up the DC for the players to find it. Which is essentially creating a randomized DC, as others have also said they do.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9242536, member: 7006"] I also use the 'Passive Perception is the floor' method myself. And when setting DCs for things that are hidden I usually don't just assign them (thus having to worry about whether the number I assign will be automatically above or below the player's passive perceptions)... I instead roll a check for the person in the past who was setting or hiding the thing and their check creates the eventual DC that the characters will need to overcome. So if there's a secret door in a house (like behind a bookshelf or whatever) then I'll roll a construction check for the person who built the secret door, and that check will end up the DC for the players to find it. Which is essentially creating a randomized DC, as others have also said they do. [/QUOTE]
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