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Rolling for Passive Perception
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<blockquote data-quote="ezo" data-source="post: 9243006" data-attributes="member: 7037866"><p>Maybe I missed it, but what are you rolling to get the bonus for the door, trap, etc.?</p><p></p><p>Because choosing how you roll sort of defines what your expectations are of the game world. While having a random element is a neat idea, I wonder how much impact it will ultimately have...</p><p></p><p>For myself, if I used such a system, I would probably roll 2d6-2, giving me a range of +0 to +10, average +5, which would be the equivalent to DC 10, 15, and 20 as min, avg, and max.</p><p></p><p></p><p>This would, IMO, also be really the prime benefit. As DM, I can have all the Wisdom (Perception) modifiers for the PCs on hand, and when something comes up I can roll for the "something" compared to their modifiers, instead of asking all of them to roll.</p><p></p><p></p><p>Yeah, this is a good way of putting what our games sort of do. Perception is passive, Investigation is active.</p></blockquote><p></p>
[QUOTE="ezo, post: 9243006, member: 7037866"] Maybe I missed it, but what are you rolling to get the bonus for the door, trap, etc.? Because choosing how you roll sort of defines what your expectations are of the game world. While having a random element is a neat idea, I wonder how much impact it will ultimately have... For myself, if I used such a system, I would probably roll 2d6-2, giving me a range of +0 to +10, average +5, which would be the equivalent to DC 10, 15, and 20 as min, avg, and max. This would, IMO, also be really the prime benefit. As DM, I can have all the Wisdom (Perception) modifiers for the PCs on hand, and when something comes up I can roll for the "something" compared to their modifiers, instead of asking all of them to roll. Yeah, this is a good way of putting what our games sort of do. Perception is passive, Investigation is active. [/QUOTE]
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