Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling for Passive Perception
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 9243029" data-attributes="member: 6787503"><p>I think the weirdness is coming from a few things. First, I think your "1)" above encompasses too many types of hidden information. I would only check the passive Perception of a character that is looking for the specific type of thing that's hidden. So if a player says their character is going to look out for hidden danger while the party travels through the environment, then I would check their passive Perception to detect traps and monsters, but only if they're in a position to perceive those things, like in the front rank or something. If they say they're doing something else, like looking for hidden treasure or secret doors, then they would have no chance to notice hidden traps or monsters while traveling and might be surprised by any monsters.</p><p></p><p>Second, to address your "2)", Wisdom (Perception) check results below the passive Perception score should be possible. A passive check should only be used when a character performs a task repeatedly or when the DM wants to make a check secretly. In all other situations, a rolled check should be used and the result should stand on its own.</p><p></p><p></p><p>First, what are the characters doing to notice the net and the flying swords? Are they keeping watch for hidden threats, or are the otherwise occupied? Are they at the front of the group as they enter the room, or are they in the back? Once you know the player's answers to these questions, you'll know whether they have a chance to notice the trap and the hidden monsters and about how difficult it will be. If they have a chance, check their passive Perception scores against whatever DC you've decided to notice the net. Make a Dexterity check for the flying swords and compare the passive Perception score of anyone who has chance to see if they notice them. Anyone who isn't staying alert for danger or is in a disadvantageous position doesn't notice the net and is surprised by the swords. I think this works quite well.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9243029, member: 6787503"] I think the weirdness is coming from a few things. First, I think your "1)" above encompasses too many types of hidden information. I would only check the passive Perception of a character that is looking for the specific type of thing that's hidden. So if a player says their character is going to look out for hidden danger while the party travels through the environment, then I would check their passive Perception to detect traps and monsters, but only if they're in a position to perceive those things, like in the front rank or something. If they say they're doing something else, like looking for hidden treasure or secret doors, then they would have no chance to notice hidden traps or monsters while traveling and might be surprised by any monsters. Second, to address your "2)", Wisdom (Perception) check results below the passive Perception score should be possible. A passive check should only be used when a character performs a task repeatedly or when the DM wants to make a check secretly. In all other situations, a rolled check should be used and the result should stand on its own. First, what are the characters doing to notice the net and the flying swords? Are they keeping watch for hidden threats, or are the otherwise occupied? Are they at the front of the group as they enter the room, or are they in the back? Once you know the player's answers to these questions, you'll know whether they have a chance to notice the trap and the hidden monsters and about how difficult it will be. If they have a chance, check their passive Perception scores against whatever DC you've decided to notice the net. Make a Dexterity check for the flying swords and compare the passive Perception score of anyone who has chance to see if they notice them. Anyone who isn't staying alert for danger or is in a disadvantageous position doesn't notice the net and is surprised by the swords. I think this works quite well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling for Passive Perception
Top