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Rolling for stats. Need some advice
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5675128" data-attributes="member: 32740"><p> <ol> <li data-xf-list-type="ol">Player character CANNOT be equal. Take two identical characters; class, race, and ability scores. Now have different players choose skills, spells, abilities, equipment, etc. and play them - they will not turn out the same and one will likely be "better" than the other. It is therefore UNREASONABLE to ever expect that all PC's in a party even <em>can</em> be equal much less should be expected to be equal.</li> <li data-xf-list-type="ol">D&D is not a game of competition between players. Someone else at the table having a better set of scores than me should not particularly diminish my enjoyment. If it does then the only solution is for all players to use point buy or else the same set of numbers to build their PC's - NO EXCEPTIONS. However, the wider the gap between scores the more understandable the jealousy especially when the two characters are trying to do the same job (i.e. two fighters with greatly different strength scores).</li> <li data-xf-list-type="ol">Some players are better at creating effective characters than others. This will never, EVER change even if you enforce use of point buy/ identical scores.</li> <li data-xf-list-type="ol">Some players will always want what they haven't got. When they see someone else enjoy playing a PC more than they enjoy their own PC they will look for reasons why they've been "cheated". Changing character creation methods won't change this.</li> <li data-xf-list-type="ol">Random methods are RANDOM. If players can't accept the spread you'd better have thresholds established of what's minimally acceptable BEFORE anyone drops a die.</li> <li data-xf-list-type="ol">If players are unwilling to accept even one negative modifier then either you're running a remarkably high-powered game or your issue is NOT with your character generation method.</li> </ol><p>Just MHO.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5675128, member: 32740"] [LIST=1] [*]Player character CANNOT be equal. Take two identical characters; class, race, and ability scores. Now have different players choose skills, spells, abilities, equipment, etc. and play them - they will not turn out the same and one will likely be "better" than the other. It is therefore UNREASONABLE to ever expect that all PC's in a party even [I]can[/I] be equal much less should be expected to be equal. [*]D&D is not a game of competition between players. Someone else at the table having a better set of scores than me should not particularly diminish my enjoyment. If it does then the only solution is for all players to use point buy or else the same set of numbers to build their PC's - NO EXCEPTIONS. However, the wider the gap between scores the more understandable the jealousy especially when the two characters are trying to do the same job (i.e. two fighters with greatly different strength scores). [*]Some players are better at creating effective characters than others. This will never, EVER change even if you enforce use of point buy/ identical scores. [*]Some players will always want what they haven't got. When they see someone else enjoy playing a PC more than they enjoy their own PC they will look for reasons why they've been "cheated". Changing character creation methods won't change this. [*]Random methods are RANDOM. If players can't accept the spread you'd better have thresholds established of what's minimally acceptable BEFORE anyone drops a die. [*]If players are unwilling to accept even one negative modifier then either you're running a remarkably high-powered game or your issue is NOT with your character generation method. [/LIST]Just MHO. [/QUOTE]
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Rolling for stats. Need some advice
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