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Rolling for stats. Need some advice
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5675238" data-attributes="member: 35909"><p>The issue point buy addresses is starting out on a level playing field, not being equal and/or identical. Big difference. BIG difference.</p><p></p><p></p><p></p><p>Exactly. I had one game where the DM was very strict with rolling, and no rerolls. I had my highest stat a 14 and few negatives. Caluclated my effective point buy to be something like 15. I made a Warlock since they're largely stat-independent, and decided to be the party face. A few sessions in, a new player joins, rolls AMAZING with several rolls in the 16-18 range and nothing below 13. I calculated his point buy to be about 50. He made a Rogue and, with his massive load of skill points, just happened to grab the social skills, too. Without even trying to, he was able to completely outshine me at the one thing I tried to specialize in, on sheer ability scores alone.</p><p></p><p></p><p></p><p>No one said they wanted that to change. People just don't like being dropped with completely unplyable stats, or stats that make the concept you WANTED to play (and since noncasters are more stat-dependent, let's face it, in all likelihood if this happens, you're being deprived of playing what was an UNDERPOWERED character to begin with) impossible.</p><p></p><p></p><p></p><p>Not for everything, but certainly when it comes to stat rolls they can't claim to have been cheated. In that arena, they were hoist by their own petard if they choose poorly. Obviously there are other facets of character creation where a player may (justifiably or not) feel cheated. That's no reason to add to the justified list.</p><p></p><p></p><p></p><p>This I totally agree with. I just hate when I'm forced into rolling cause the DM or a majority of other players want to. Then you're having to deal with the consequences of randomness without ever wanting to reap the potential benefits in the first place. Honestly, I don't even get excited when I get high rolls (it IS undeniably awesome when the jerk who LOUDLY insisted on rolling gets piss poor rolls, though, and that has happened...delicious karma), it's not like I accomplished anything, I just had one small string of luck. Go me?</p><p></p><p></p><p></p><p>Or the player's playing a very MAD class/combo that needs basically every score to be positive. Admittedly, few characters will need ALL stats, but in my love of monk and roguelike multiclassed frankensteins, I've created a fair number of "needs a moderate score in all stats" characters myself. Thankfully, those were all using point buy.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5675238, member: 35909"] The issue point buy addresses is starting out on a level playing field, not being equal and/or identical. Big difference. BIG difference. Exactly. I had one game where the DM was very strict with rolling, and no rerolls. I had my highest stat a 14 and few negatives. Caluclated my effective point buy to be something like 15. I made a Warlock since they're largely stat-independent, and decided to be the party face. A few sessions in, a new player joins, rolls AMAZING with several rolls in the 16-18 range and nothing below 13. I calculated his point buy to be about 50. He made a Rogue and, with his massive load of skill points, just happened to grab the social skills, too. Without even trying to, he was able to completely outshine me at the one thing I tried to specialize in, on sheer ability scores alone. No one said they wanted that to change. People just don't like being dropped with completely unplyable stats, or stats that make the concept you WANTED to play (and since noncasters are more stat-dependent, let's face it, in all likelihood if this happens, you're being deprived of playing what was an UNDERPOWERED character to begin with) impossible. Not for everything, but certainly when it comes to stat rolls they can't claim to have been cheated. In that arena, they were hoist by their own petard if they choose poorly. Obviously there are other facets of character creation where a player may (justifiably or not) feel cheated. That's no reason to add to the justified list. This I totally agree with. I just hate when I'm forced into rolling cause the DM or a majority of other players want to. Then you're having to deal with the consequences of randomness without ever wanting to reap the potential benefits in the first place. Honestly, I don't even get excited when I get high rolls (it IS undeniably awesome when the jerk who LOUDLY insisted on rolling gets piss poor rolls, though, and that has happened...delicious karma), it's not like I accomplished anything, I just had one small string of luck. Go me? Or the player's playing a very MAD class/combo that needs basically every score to be positive. Admittedly, few characters will need ALL stats, but in my love of monk and roguelike multiclassed frankensteins, I've created a fair number of "needs a moderate score in all stats" characters myself. Thankfully, those were all using point buy. [/QUOTE]
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