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Rolling for stats. Need some advice
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5678215" data-attributes="member: 35909"><p>A Rogue is lucky to ever get high enough level ot qualify for Greater TWF. TWF combat sucks, and so do Rogues. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>One thing I'd like to add to what I said before with, "high stats is much more helpful to those who need the help most" is related to Dandu's whole point about the level 2 Fighter vs. the riding dog:</p><p></p><p><u>The more powerups you give the PCs, the stronger the Fighter-types get compared to summons, pets, and all the other stuff casters can use</u>. The importantance of this really can't be understated. Say in your game you use 32 point buy...maybe even higher. Say you allow flaws. Say you give max hit points per HD for player characters. Say you use gestalt rules. Sounds uber overpowered and cheesy, right? Guess what. In such a game, those animal companions and summons that make fighters obsolete are completely outclassed! You just gave the party a bunch of upgrades that don't help the follower-ons ONE BIT! Sure, it boosted the casters a little, too, but as long as they were able to afford a 16+ in their casting stat, they were basically set already.</p><p></p><p>You don't need to use every power boost there is. Using just 32 point buy, flaws, traits, and fixed HD (say, 3/4 max hit points) to make sure that d10 will without a doubt actually mean something. I can make a Fighter that can match or beat a riding dog / wolf out of the MM at level 1. By level 2, it's not even much of a contest anymore. If I give those things to a wizard/sorcerer/cleric/druid...he's about the same. Possibly broken if using the flaws to obtain multiple broken 1st level feats like the Dragonwrought line, but that's a problem with the broken feats, not the flaws system.</p><p></p><p>Ultimately, I think it comes down to people having backassward perceptions. You see all the time these "low magic" or "low powered" games that still allow casters, just severely limit magic items and have very strict/gruelling stat and HD rolling rules. And who ends up suffering the most from these? Noncasters! On the flip side, I've seen extremely high powered games with magic walmarts that would give the gronards seizures and very high point buy. And I have seen in those games noncasters stay relevant in combat up through level 14 at least. Granted, they still weren't very relevant out of combat and you still had to have caster players willing to not use the insanely overpowered options out there to completely break the game in half... but you get those problems regardless of how high powered your game world is.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5678215, member: 35909"] A Rogue is lucky to ever get high enough level ot qualify for Greater TWF. TWF combat sucks, and so do Rogues. :( One thing I'd like to add to what I said before with, "high stats is much more helpful to those who need the help most" is related to Dandu's whole point about the level 2 Fighter vs. the riding dog: [u]The more powerups you give the PCs, the stronger the Fighter-types get compared to summons, pets, and all the other stuff casters can use[/u]. The importantance of this really can't be understated. Say in your game you use 32 point buy...maybe even higher. Say you allow flaws. Say you give max hit points per HD for player characters. Say you use gestalt rules. Sounds uber overpowered and cheesy, right? Guess what. In such a game, those animal companions and summons that make fighters obsolete are completely outclassed! You just gave the party a bunch of upgrades that don't help the follower-ons ONE BIT! Sure, it boosted the casters a little, too, but as long as they were able to afford a 16+ in their casting stat, they were basically set already. You don't need to use every power boost there is. Using just 32 point buy, flaws, traits, and fixed HD (say, 3/4 max hit points) to make sure that d10 will without a doubt actually mean something. I can make a Fighter that can match or beat a riding dog / wolf out of the MM at level 1. By level 2, it's not even much of a contest anymore. If I give those things to a wizard/sorcerer/cleric/druid...he's about the same. Possibly broken if using the flaws to obtain multiple broken 1st level feats like the Dragonwrought line, but that's a problem with the broken feats, not the flaws system. Ultimately, I think it comes down to people having backassward perceptions. You see all the time these "low magic" or "low powered" games that still allow casters, just severely limit magic items and have very strict/gruelling stat and HD rolling rules. And who ends up suffering the most from these? Noncasters! On the flip side, I've seen extremely high powered games with magic walmarts that would give the gronards seizures and very high point buy. And I have seen in those games noncasters stay relevant in combat up through level 14 at least. Granted, they still weren't very relevant out of combat and you still had to have caster players willing to not use the insanely overpowered options out there to completely break the game in half... but you get those problems regardless of how high powered your game world is. [/QUOTE]
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