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Rolling for stats. Need some advice
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<blockquote data-quote="FreeTheSlaves" data-source="post: 5680417" data-attributes="member: 9952"><p>I rolled about 20 sets of arrays using 4d6dl and then ranked them into tiers. I selected the broadest tier where the bottom array is comparable to the top one and then present these to my players. </p><p></p><p>The players in turn then get the option to take one of these arrays, roll the best of 2 arrays themselves, or take 32 point buy. If the rollers roll rubbish I'll give them an array from the tier lower to what was originally offered - there has to be a penalty.</p><p></p><p>Regarding HPs, I provide a minimum default to the character of the average total for their hit dice and level. E.g. A 2nd level fighter has 10+1d10 base hps, so whatever they roll they'll get a base 15 hps. At 10th level they'll have 10+9d10, or a 59 minimum base HPs. If the 10th Level fighter already had rolled 60 hps at 9th level and then rolled a 1 when going 10th, they'd be stuck with it.</p><p></p><p>This gives a significant boost at early levels but the safety net tapers away as levels accrue.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 5680417, member: 9952"] I rolled about 20 sets of arrays using 4d6dl and then ranked them into tiers. I selected the broadest tier where the bottom array is comparable to the top one and then present these to my players. The players in turn then get the option to take one of these arrays, roll the best of 2 arrays themselves, or take 32 point buy. If the rollers roll rubbish I'll give them an array from the tier lower to what was originally offered - there has to be a penalty. Regarding HPs, I provide a minimum default to the character of the average total for their hit dice and level. E.g. A 2nd level fighter has 10+1d10 base hps, so whatever they roll they'll get a base 15 hps. At 10th level they'll have 10+9d10, or a 59 minimum base HPs. If the 10th Level fighter already had rolled 60 hps at 9th level and then rolled a 1 when going 10th, they'd be stuck with it. This gives a significant boost at early levels but the safety net tapers away as levels accrue. [/QUOTE]
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Rolling for stats. Need some advice
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