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<blockquote data-quote="delericho" data-source="post: 6352682" data-attributes="member: 22424"><p>It does certainly look that way. What rolling doesn't allow, though, is careful optimisation of the scores - under point buy (at least in previous editions) it was common for a player to identify one or two dump stats and so save points there, or only assign even scores to maximise the bonuses. With rolling you don't have that control, so what on paper looks like a more powerful set of scores is quite likely to underperform.</p><p></p><p></p><p></p><p>It does look like I'll be doing something similar. Though I think my array will be 16, 15, 13, 12, 10, 8, or spend 30 points. (The costs would be as you describe.)</p><p></p><p>That said, I do need to actually play the game a few times before settling on those values. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="delericho, post: 6352682, member: 22424"] It does certainly look that way. What rolling doesn't allow, though, is careful optimisation of the scores - under point buy (at least in previous editions) it was common for a player to identify one or two dump stats and so save points there, or only assign even scores to maximise the bonuses. With rolling you don't have that control, so what on paper looks like a more powerful set of scores is quite likely to underperform. It does look like I'll be doing something similar. Though I think my array will be 16, 15, 13, 12, 10, 8, or spend 30 points. (The costs would be as you describe.) That said, I do need to actually play the game a few times before settling on those values. :) [/QUOTE]
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