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<blockquote data-quote="drjones" data-source="post: 6352831" data-attributes="member: 62944"><p>For the starter one player rolled his own character so I had him roll stats (4d6 drop one) for a more old school feel, of course he rolled a 17, 2 15s and a 16, lucky bugger. And at L1 those stats have more punch than they might later. Not sure what I am going to do when we re-make characters with the PHB. I found the 4e point buy and no-negatives style very generic. Pretty much any character of class x was going to have exactly identical stats at every level unless a player actively sacrificed performance for being interesting. </p><p></p><p>So I would love to get some randomness back into the mix but I don't want the range to be too far out of whack. Balance is overrated in a co-op game but people still notice when Grognar does twice as much damage as Elfowin every round.</p></blockquote><p></p>
[QUOTE="drjones, post: 6352831, member: 62944"] For the starter one player rolled his own character so I had him roll stats (4d6 drop one) for a more old school feel, of course he rolled a 17, 2 15s and a 16, lucky bugger. And at L1 those stats have more punch than they might later. Not sure what I am going to do when we re-make characters with the PHB. I found the 4e point buy and no-negatives style very generic. Pretty much any character of class x was going to have exactly identical stats at every level unless a player actively sacrificed performance for being interesting. So I would love to get some randomness back into the mix but I don't want the range to be too far out of whack. Balance is overrated in a co-op game but people still notice when Grognar does twice as much damage as Elfowin every round. [/QUOTE]
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