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Rolling for treasure - my method
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<blockquote data-quote="McMechanism" data-source="post: 6862872" data-attributes="member: 6839180"><p>I am trying to come up with a quick way to roll treasure for my players. For various reasons that are not worth explaining, we do not use money or gems as treasure, only art objects and magic items. I''d like to simplify the treasure rolling process as set out in the DMG. I know the process I've come up with below LOOKS complicated but ultimately it's just 3-4 dice rolls. The trouble is, I can't tell how often my method may throw up amazing/overpowered treasure for the PCs or if there are any other problems with my method. I'm favouring this method because myself and my group love to roll for stuff and this will actually save me from prepping treasure and painstakingly reading through the magic items in the DMG to pick something for my group that's cool but not totally over powered.Please tell me if you do something similar in your group or how I can improve my method below.</p><p></p><p>My method (untested):Is there treasure?If there is the chance for treasure to be found (at end of encounter or searching an abandoned cottage etc.) roll a d6 UNLESS:</p><p>you as the DM decide there definitely isn't treasure (a pack of wolves in the wilderness or a swarm of insects etc)</p><p>OR there definitely IS treasure (epic encounter, major set piece/vampires' castle etc. in which case you can pre-plan some cool loot stuff)</p><p></p><p>Roll a d6</p><p>1-4: nothing found</p><p>5-6: treasure.</p><p></p><p><strong>Treasure is found (roll d6)</strong></p><p><strong></strong>1-2: Art object only</p><p>3-4: Magic item</p><p>5-6: Both</p><p></p><p><strong>Quality of art object (roll d6)</strong></p><p><strong></strong>1: Re-roll</p><p>2: 25 GP</p><p>3: 250 GP</p><p>4: 750 GP</p><p>5: 2,500 GP</p><p>6: 7,500 GP</p><p>Now roll on appropriate table on PG 135 DMG</p><p></p><p><strong>Rarity of magic item</strong> (roll d20)</p><p>1-10: Common</p><p>11-14 Uncommon</p><p>15-17: Rare</p><p>18-19: Very rare</p><p>20: Legendary (do I remove legendary items all together?)</p><p> Now roll on the magic items by rarity table (as extra page in DMG)</p></blockquote><p></p>
[QUOTE="McMechanism, post: 6862872, member: 6839180"] I am trying to come up with a quick way to roll treasure for my players. For various reasons that are not worth explaining, we do not use money or gems as treasure, only art objects and magic items. I''d like to simplify the treasure rolling process as set out in the DMG. I know the process I've come up with below LOOKS complicated but ultimately it's just 3-4 dice rolls. The trouble is, I can't tell how often my method may throw up amazing/overpowered treasure for the PCs or if there are any other problems with my method. I'm favouring this method because myself and my group love to roll for stuff and this will actually save me from prepping treasure and painstakingly reading through the magic items in the DMG to pick something for my group that's cool but not totally over powered.Please tell me if you do something similar in your group or how I can improve my method below. My method (untested):Is there treasure?If there is the chance for treasure to be found (at end of encounter or searching an abandoned cottage etc.) roll a d6 UNLESS: you as the DM decide there definitely isn't treasure (a pack of wolves in the wilderness or a swarm of insects etc) OR there definitely IS treasure (epic encounter, major set piece/vampires' castle etc. in which case you can pre-plan some cool loot stuff) Roll a d6 1-4: nothing found 5-6: treasure. [B]Treasure is found (roll d6) [/B]1-2: Art object only 3-4: Magic item 5-6: Both [B]Quality of art object (roll d6) [/B]1: Re-roll 2: 25 GP 3: 250 GP 4: 750 GP 5: 2,500 GP 6: 7,500 GP Now roll on appropriate table on PG 135 DMG [B]Rarity of magic item[/B] (roll d20) 1-10: Common 11-14 Uncommon 15-17: Rare 18-19: Very rare 20: Legendary (do I remove legendary items all together?) Now roll on the magic items by rarity table (as extra page in DMG) [/QUOTE]
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