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<blockquote data-quote="Lanefan" data-source="post: 7970619" data-attributes="member: 29398"><p>There's the first mistake: caring about balance to that extent.</p><p></p><p>Tough. I don't DM 5e but if I ever do this will be one of the very first changes I make: stats and hit points are rolled, end of story.</p><p></p><p>You would in my game. And as soon as you'd chosen your class, so the roll could help inform where you went with said class.</p><p></p><p>This gets in to another real issue I have with all of 3e-4e-5e: the whole idea of pre-planning a character's "build" through the levels rather than leaving it to develop organically based on a combination of in-fiction factors and meta-elements like hit point rolls.</p><p></p><p>Can't speak to Barbarians so much, but the difference between a 10 h.p. wizard and a 10 h.p. fighter is the fighter can armour herself up to the nines and find ways of preserving those 10 h.p. that a wizard cannot.</p><p></p><p>Fair enough - I assume in all cases the rolling is being done fairly and honestly.</p><p></p><p>That said, the cream will tend to rise to the top - the unlucky ones are more likely to die off before reaching high level, leading to a more rarified group. It's called natural selection. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And as it's fun to cheer for the underdog, so is it fun to see (or play!) a character who doesn't have the best luck with stats and-or hit points turn out to have a long and successful career.</p><p></p><p>So why not take that same OSR mindset and apply it to 5e?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7970619, member: 29398"] There's the first mistake: caring about balance to that extent. Tough. I don't DM 5e but if I ever do this will be one of the very first changes I make: stats and hit points are rolled, end of story. You would in my game. And as soon as you'd chosen your class, so the roll could help inform where you went with said class. This gets in to another real issue I have with all of 3e-4e-5e: the whole idea of pre-planning a character's "build" through the levels rather than leaving it to develop organically based on a combination of in-fiction factors and meta-elements like hit point rolls. Can't speak to Barbarians so much, but the difference between a 10 h.p. wizard and a 10 h.p. fighter is the fighter can armour herself up to the nines and find ways of preserving those 10 h.p. that a wizard cannot. Fair enough - I assume in all cases the rolling is being done fairly and honestly. That said, the cream will tend to rise to the top - the unlucky ones are more likely to die off before reaching high level, leading to a more rarified group. It's called natural selection. :) And as it's fun to cheer for the underdog, so is it fun to see (or play!) a character who doesn't have the best luck with stats and-or hit points turn out to have a long and successful career. So why not take that same OSR mindset and apply it to 5e? [/QUOTE]
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