Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Rolling the Bones: A Graveyard Supplement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DragonTurtle" data-source="post: 2428950" data-attributes="member: 26206"><p><strong>Rolling the Bones</strong></p><p></p><p>This review is for Rolling the Bones a graveyard supplement for your d20 Modern games. It was provided to me an exchange for a review.</p><p></p><p>Physical Description: The product comes with 2 PDFs, one is 26 pages (including OGL) and details cemeteries, and the other is 15 pages and gives steps on designing your own graveyards. The main document has a color photograph of a monument as the coverpage and includes 7 color photographs inside mostly of different grave ornamentation. The PDF on designing graveyards has no art, but has black and white diagrams for reference.</p><p>Both documents are bookmarked. On the main document, I would like to see the names of the chapters included in the bookmark to better navigate.</p><p></p><p>For the player: Unless your character has a background that strongly utilizes cemeteries this product probably holds no value for the character. The DCs for identifying symbols on tombstones may be helpful these characters.</p><p></p><p>For the GM: This truly is a niche product. The idea of a sourcebook on cemeteries is not a bad one, however this book by its own admission focuses on American Graveyards of the south, in particular those in Alabama. If cemeteries are going to be a major focus of your campaign then the information contained may be useful.</p><p></p><p>Chapter 1: Introduction</p><p>This is a brief introduction and includes a summary of other chapters.</p><p></p><p>Chapter 2: Major Types of Cemeteries</p><p>The types of cemeteries described are Urban (Historical and Modern), Memorial Gardens, Rural Cemeteries and Family Plots. It does not mention national cemeteries, but does mention those used to bury confederate soldiers.</p><p></p><p>Chapter 3: Using Cemeteries in Game</p><p>This chapter focuses on how to use a cemetery in your game. Short sections on Hidden objects and chases is mentioned. No mechanics are given more than to make reflex saves common as many hazards litter the graveyard at night.</p><p>A little more information is given for those who are attempting to do research about a cemetery and who is in it. The give some information on using Knowledge (History) and the Research skill.</p><p></p><p>Chapter 4 Tombstone Symbolism</p><p>This section is an encyclopedic like entry of different sybols found on graves and what those symbols might stand for. DCs are given for the characters to determine what they mean and include synergies that might help. Unfortunately this chapter does not clearly spell out what skill the DCs are for. Most likely it is for Knowledge (History) as it is mentioned briefly in the previous chapter. </p><p></p><p>Chapter 5 Cemetery Encounters</p><p>This details sample NPCs you might run into in a cemetery, examples include a grave digger, a mourner, an antiquities thief, and a high level genealogist. </p><p></p><p>Chapter 6 Sample Small Rural Cemetery</p><p>A description of a small cemetery in Rural Alabama, a few landmarks are given of the highlights of this cemetery. Surprisingly no encounters are given, and the PDF states that they would be unlikely given the remoteness of the cemetery. </p><p></p><p>Chapter 7 Sample Large Urban Cemetery</p><p>Another Alabama cemetery although somewhat larger and in more detail. A few encounters are hinted on.</p><p></p><p>Graveyard Creator</p><p>This is the second PDF that comes with this product, It takes you through some steps to create a cemetery and has some tables and charts to help you randomly create such things such as a name. The end of this document includes some forms for keeping track of your newly created cemetery.</p><p></p><p>New Mechanics:</p><p>The steps for creating your own cemeteries is by far the most major mechanic introduced in this game. The DCs for identifying symbols on tombstones is also new.</p><p></p><p>Overview: As stated before this product is extremely niche marketed. It is assuming you are interested in fairly modern cemeteries (no more than a couple hundred years old) in the southern United States. While some of this information will work for other areas, in a product that focuses on cemeteries I would have liked to see some information on European Cemeteries and unique cemeteries like those in New Orleans. Random encounters would have been nice, with optional encounters for those wanting supernatural elements. This book leaves out all mention of supernatural (including undead) which I found disappointing.</p><p></p><p>Lastly I would like to have seen DCs for such things as spotting a disturbed grave, breaking open a sealed coffin, etc. I rate this book 2.5 stars out of 5, as the information is too specialized for most users wondering about the topic. Some information will be useful, especially the section on creating graveyards IF you plan to prominently feature cemeteries in your game, and since those purchasing this product will most likely be doing so I will round the rating to 3.</p></blockquote><p></p>
[QUOTE="DragonTurtle, post: 2428950, member: 26206"] [b]Rolling the Bones[/b] This review is for Rolling the Bones a graveyard supplement for your d20 Modern games. It was provided to me an exchange for a review. Physical Description: The product comes with 2 PDFs, one is 26 pages (including OGL) and details cemeteries, and the other is 15 pages and gives steps on designing your own graveyards. The main document has a color photograph of a monument as the coverpage and includes 7 color photographs inside mostly of different grave ornamentation. The PDF on designing graveyards has no art, but has black and white diagrams for reference. Both documents are bookmarked. On the main document, I would like to see the names of the chapters included in the bookmark to better navigate. For the player: Unless your character has a background that strongly utilizes cemeteries this product probably holds no value for the character. The DCs for identifying symbols on tombstones may be helpful these characters. For the GM: This truly is a niche product. The idea of a sourcebook on cemeteries is not a bad one, however this book by its own admission focuses on American Graveyards of the south, in particular those in Alabama. If cemeteries are going to be a major focus of your campaign then the information contained may be useful. Chapter 1: Introduction This is a brief introduction and includes a summary of other chapters. Chapter 2: Major Types of Cemeteries The types of cemeteries described are Urban (Historical and Modern), Memorial Gardens, Rural Cemeteries and Family Plots. It does not mention national cemeteries, but does mention those used to bury confederate soldiers. Chapter 3: Using Cemeteries in Game This chapter focuses on how to use a cemetery in your game. Short sections on Hidden objects and chases is mentioned. No mechanics are given more than to make reflex saves common as many hazards litter the graveyard at night. A little more information is given for those who are attempting to do research about a cemetery and who is in it. The give some information on using Knowledge (History) and the Research skill. Chapter 4 Tombstone Symbolism This section is an encyclopedic like entry of different sybols found on graves and what those symbols might stand for. DCs are given for the characters to determine what they mean and include synergies that might help. Unfortunately this chapter does not clearly spell out what skill the DCs are for. Most likely it is for Knowledge (History) as it is mentioned briefly in the previous chapter. Chapter 5 Cemetery Encounters This details sample NPCs you might run into in a cemetery, examples include a grave digger, a mourner, an antiquities thief, and a high level genealogist. Chapter 6 Sample Small Rural Cemetery A description of a small cemetery in Rural Alabama, a few landmarks are given of the highlights of this cemetery. Surprisingly no encounters are given, and the PDF states that they would be unlikely given the remoteness of the cemetery. Chapter 7 Sample Large Urban Cemetery Another Alabama cemetery although somewhat larger and in more detail. A few encounters are hinted on. Graveyard Creator This is the second PDF that comes with this product, It takes you through some steps to create a cemetery and has some tables and charts to help you randomly create such things such as a name. The end of this document includes some forms for keeping track of your newly created cemetery. New Mechanics: The steps for creating your own cemeteries is by far the most major mechanic introduced in this game. The DCs for identifying symbols on tombstones is also new. Overview: As stated before this product is extremely niche marketed. It is assuming you are interested in fairly modern cemeteries (no more than a couple hundred years old) in the southern United States. While some of this information will work for other areas, in a product that focuses on cemeteries I would have liked to see some information on European Cemeteries and unique cemeteries like those in New Orleans. Random encounters would have been nice, with optional encounters for those wanting supernatural elements. This book leaves out all mention of supernatural (including undead) which I found disappointing. Lastly I would like to have seen DCs for such things as spotting a disturbed grave, breaking open a sealed coffin, etc. I rate this book 2.5 stars out of 5, as the information is too specialized for most users wondering about the topic. Some information will be useful, especially the section on creating graveyards IF you plan to prominently feature cemeteries in your game, and since those purchasing this product will most likely be doing so I will round the rating to 3. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rolling the Bones: A Graveyard Supplement
Top