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Rolling to Hit: A Sacred Cow that should have been slain?
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<blockquote data-quote="thegrizz" data-source="post: 4325777" data-attributes="member: 69100"><p>While I agree that 4th edition has moved closer to a video game kind of feel one of my main things is that when I play DnD I DON"T want to play a video game. In fact in my oppinion The table top RPG is still far superior to the MMO in many many ways. However I can understand the frustration with the fifty fifty hit chance, but I also see where if you use smart tactical decisions and actually work with the rest of the party these chances increase quite a bit.</p><p></p><p>Also there is something truly primal in the joy of having to score a hit in order to live through the combat. YOur heart is racing, your mind is thinking of all the things you should of done, your hands are shaking. Then with a prayer to the gods of fate you send the die spinning onto the table, you hold your breath. You look and bam! you hit.</p><p></p><p>Every one at the table is cheering, you feel like a hero (which is what the rpg is about) and you have a tale to regale over and over again.</p><p></p><p>Admitted the other side is not that great. Failure plain and simple sucks, but for the excitement to exist it should be a threat. I mean if you knew you were going to succeed then why bother playing in the first place?</p></blockquote><p></p>
[QUOTE="thegrizz, post: 4325777, member: 69100"] While I agree that 4th edition has moved closer to a video game kind of feel one of my main things is that when I play DnD I DON"T want to play a video game. In fact in my oppinion The table top RPG is still far superior to the MMO in many many ways. However I can understand the frustration with the fifty fifty hit chance, but I also see where if you use smart tactical decisions and actually work with the rest of the party these chances increase quite a bit. Also there is something truly primal in the joy of having to score a hit in order to live through the combat. YOur heart is racing, your mind is thinking of all the things you should of done, your hands are shaking. Then with a prayer to the gods of fate you send the die spinning onto the table, you hold your breath. You look and bam! you hit. Every one at the table is cheering, you feel like a hero (which is what the rpg is about) and you have a tale to regale over and over again. Admitted the other side is not that great. Failure plain and simple sucks, but for the excitement to exist it should be a threat. I mean if you knew you were going to succeed then why bother playing in the first place? [/QUOTE]
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Rolling to Hit: A Sacred Cow that should have been slain?
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