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Rolling to Hit: A Sacred Cow that should have been slain?
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<blockquote data-quote="ConcreteBuddha" data-source="post: 4326048" data-attributes="member: 3139"><p>I fail to see how a 50% chance for success is a canon staple of tabletop RPGs. Having an auto hit game would be more like chess, where your strategy is more important than the random number generator.</p><p></p><p>Granted, I dig my dice, and the randomness they provide is a crucial to the tabletop experience, so I would need to have some version of a RNG inherent to the game. That said, the form it takes does not <em>have</em> to be the one in DnD.</p><p></p><p>So I think this house rule could work, however, there are so many abilities that would need to be altered, that you might have to start from scratch and make your own game from the bottom up. DnD is already balanced around the scaling 50%, and you may run into a bunch of glitches that you or we can't anticipate.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 4326048, member: 3139"] I fail to see how a 50% chance for success is a canon staple of tabletop RPGs. Having an auto hit game would be more like chess, where your strategy is more important than the random number generator. Granted, I dig my dice, and the randomness they provide is a crucial to the tabletop experience, so I would need to have some version of a RNG inherent to the game. That said, the form it takes does not [I]have[/I] to be the one in DnD. So I think this house rule could work, however, there are so many abilities that would need to be altered, that you might have to start from scratch and make your own game from the bottom up. DnD is already balanced around the scaling 50%, and you may run into a bunch of glitches that you or we can't anticipate. [/QUOTE]
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Rolling to Hit: A Sacred Cow that should have been slain?
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