Speaking about dragon there's a very weird method based on ability score in the very first issue that shows it was at least a question that was on people's mind, but it wasn't roll under your stat. Issue #68 (1983) however has an article titled "You've always got a chance" by Katharine Kerr that describes rolling d100 under your stat times 5.If it was widespread practice as a generalized method, then you'd be able to find some contemporaneous evidence of it.
More to the point there's also mention of what's essentially a d20 DEX save page 35 of Dragon #39 (July 1980) in the article Good Hits and Bad Misses in a fumble table:
01-19 slip; roll dexterity or less on d20 or fall and stunned for 1-4 rounds
20-33 stumble; roll dexterity or less on d20 or fall and stunned for 1-6 rounds
Etc in the table.
Similarly in issue #46 (February 1981) page 35: The weapons may be wrenched free in 2-8 melee rounds by a character who rolls his strength or less on d20.
And in #50 (June 1981) page 30 and later: To avoid looking into a monster’s eyes, a character must make a number less than or equal to his Dexterity on a roll of d20 every melee round.
Finally (because searching this takes time, not because there isn't more to find) in Dragon #61 (May 1982) there is in an AD&D adventure page 37: If the flesh is damaged by a blow or a weapon strike, the object creature or character’s form will explode, causing 2-16 points of damage to anyone within 1”, and 1-8 points of damage to anyone from 1-2” away who fails a saving throw against dexterity (must roll dexterity or less on d20).
Widespread? Probably not based on these examples alone, but the idea was certainly around and getting traction by 1982.