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Rolling under the stat expresses Baker's three insights
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<blockquote data-quote="Jack Daniel" data-source="post: 9042889" data-attributes="member: 694"><p>It's worth pointing out, I think, that "roll under the stat" is <em>not</em> a commonly used mechanic in any 70s or early 80s expression of the OD&D or AD&D rules as published by TSR. We see it used once or twice in early modules like B1 (where it's expressed as d%, 5% per point of ability score to overcome some <em>very situationally-specific challenge </em>— one of countless many resolution mechanics that only ever exists in one dungeon room of one module); and it's offhandedly mentioned in Moldvay Basic as an optional, miscellaneous task-resolution mechanic; but it's not really codified into a rulebook until the non-weapon proficiency systems in the Survival Guides circa 1986, which doubtless in turn inspired the general skills mechanic in the late 80s D&D Gazetteers. (OA's NWP system from 1985 used a roll high system.)</p><p></p><p>I, for one, <em>never</em> use "roll under the stat" when I run Classic D&D. I just don't like the mechanic at all, and I much prefer to run the game without it — as, apparently, it was originally so designed.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 9042889, member: 694"] It's worth pointing out, I think, that "roll under the stat" is [I]not[/I] a commonly used mechanic in any 70s or early 80s expression of the OD&D or AD&D rules as published by TSR. We see it used once or twice in early modules like B1 (where it's expressed as d%, 5% per point of ability score to overcome some [I]very situationally-specific challenge [/I]— one of countless many resolution mechanics that only ever exists in one dungeon room of one module); and it's offhandedly mentioned in Moldvay Basic as an optional, miscellaneous task-resolution mechanic; but it's not really codified into a rulebook until the non-weapon proficiency systems in the Survival Guides circa 1986, which doubtless in turn inspired the general skills mechanic in the late 80s D&D Gazetteers. (OA's NWP system from 1985 used a roll high system.) I, for one, [I]never[/I] use "roll under the stat" when I run Classic D&D. I just don't like the mechanic at all, and I much prefer to run the game without it — as, apparently, it was originally so designed. [/QUOTE]
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