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Rolling under the stat expresses Baker's three insights
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<blockquote data-quote="Voadam" data-source="post: 9044004" data-attributes="member: 2209"><p>Just for reference here is the Moldvay Basic reference to roll under as a mechanic.</p><p></p><p>Page B60:</p><p></p><p>"There's always a chance." <strong>The DM may want to base a character's chance of doing something on his or her ability scores (Strength, Dexterity, and so forth). To perform a difficult task (such as climbing up a rope or thinking of a forgotten clue), the player should roll the ability score or less on 1d20.</strong> The DM may give a bonus or penalty to the roll, depending on the difficulty of the action (-4 for a simple task to +4 for a difficult one). A roll of 1 should always succeed, and a roll of 20 should always fail.</p><p></p><p>A couple things jump out at me here.</p><p></p><p>1 "The DM may want to." Very 5e in that it is optional and up to the DM.</p><p></p><p>2 Climbing a rope is considered a difficult task for an adventurer. This is setting a baseline of how heroic and competent PCs are, and what level of task would require a roll.</p><p></p><p>3 remembering a forgotten clue. A mental ability of a character not handled by the player but with mechanics but presumably only as a backup after player skill has failed (forgotten clue).</p></blockquote><p></p>
[QUOTE="Voadam, post: 9044004, member: 2209"] Just for reference here is the Moldvay Basic reference to roll under as a mechanic. Page B60: "There's always a chance." [B]The DM may want to base a character's chance of doing something on his or her ability scores (Strength, Dexterity, and so forth). To perform a difficult task (such as climbing up a rope or thinking of a forgotten clue), the player should roll the ability score or less on 1d20.[/B] The DM may give a bonus or penalty to the roll, depending on the difficulty of the action (-4 for a simple task to +4 for a difficult one). A roll of 1 should always succeed, and a roll of 20 should always fail. A couple things jump out at me here. 1 "The DM may want to." Very 5e in that it is optional and up to the DM. 2 Climbing a rope is considered a difficult task for an adventurer. This is setting a baseline of how heroic and competent PCs are, and what level of task would require a roll. 3 remembering a forgotten clue. A mental ability of a character not handled by the player but with mechanics but presumably only as a backup after player skill has failed (forgotten clue). [/QUOTE]
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