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Rolling up a random dungeon (finished)
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<blockquote data-quote="Kris" data-source="post: 7880618" data-attributes="member: 3745"><p><strong>2. Guard Room</strong></p><ul> <li data-xf-list-type="ul">It's hard to determine this chamber's original purpose at it has been stripped bare - save for a couple of empty kegs sat in one corner.</li> <li data-xf-list-type="ul">However, the chamber's current/former* occupant has filled the area with hundreds of criss-crossing lines of webbing.</li> <li data-xf-list-type="ul">To the north there is an old wooden door.</li> </ul><p>Anyone entering this room will have to either hack their way through the webbing, or attempt to acrobatically dodge their way through. In a non-combat situation this shouldn't cause much trouble - but during combat treat each 5ft square as AC 10; hp 5 - as per the spider's normal 'web' ability (note that the Dexterity Save/Acrobatics test to dodge through is DC12).</p><p></p><p><em>*Depending on whether the giant spider that lurks here has already been dealt with in area 1.</em></p></blockquote><p></p>
[QUOTE="Kris, post: 7880618, member: 3745"] [B]2. Guard Room[/B] [LIST] [*]It's hard to determine this chamber's original purpose at it has been stripped bare - save for a couple of empty kegs sat in one corner. [*]However, the chamber's current/former* occupant has filled the area with hundreds of criss-crossing lines of webbing. [*]To the north there is an old wooden door. [/LIST] Anyone entering this room will have to either hack their way through the webbing, or attempt to acrobatically dodge their way through. In a non-combat situation this shouldn't cause much trouble - but during combat treat each 5ft square as AC 10; hp 5 - as per the spider's normal 'web' ability (note that the Dexterity Save/Acrobatics test to dodge through is DC12). [I]*Depending on whether the giant spider that lurks here has already been dealt with in area 1.[/I] [/QUOTE]
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